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1. Do not attack guards without reason.
2. No starting a Riot without the support of at least 2 other Experienced Class D
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1. Do not leave the training area without permission from a Security Drill Sergeant
2. Do not attempt to release SCPs or Class D
3. No more than 7 Can get trained at a time / No less than 2 Can be trained
4. May not leave LCZ at all
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must be at least 2 Officers at a checkpoint at all times
5. Must be at least 2 Officers at D Block at all times
6. Is not allowed to escort into HCZ without a Lvl 3 personnel alongside
7. Not allowed into EZ without Lvl 4 Clearance
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Not allowed into EZ without Lvl 4 Clearance
6. Do not cuff SCPs
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Not allowed into EZ without Lvl 4 Clearance
6. Do not cuff SCPs
7. Only allowed to train 2 Trainee’s at the least
8. Is to use the Training Doc during the training of any new Trainees
9. Do not avoid training Trainees
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Not allowed into EZ without Lvl 4 Clearance
6. Do not cuff SCPs
7. Only allowed to train 2 Trainee’s at the least
8. Is to use the Training Doc during the training of any new Trainees
9. Do not avoid training Trainees
10. Must see to that the Drill Sergeants understand and use the Training Doc
11. Must help manage Security Roster
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Not allowed into EZ without Lvl 4 Clearance
6. Do not cuff SCPs
7. Only allowed to train 2 Trainee’s at the least
8. Is to use the Training Doc during the training of any new Trainees
9. Do not avoid training Trainees
10. Must see to that the Lieutenants train and recruit more Drill Sergeants understand and use the Training Doc
11. Must help manage Security Roster
12. Oversees all security work under them
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Not allowed into EZ without Lvl 4 Clearance
6. Only to use SCP cuffs on certain SCPs that CAN be cuffed
7. Only allowed to train 2 Trainee’s at the least
8. Is to use the Training Doc during the training of any new Trainees
9. Do not avoid training Trainees
10. Must see to that the Captain is training the Lieutenants
11. Must help manage Security Roster
12. Oversees all security work under them
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1. Do not Release SCPs
2. Do not attack Class D without reason
3. Only escort Class D if chosen by a Researcher+ and requested to by that Researcher
4. Must have a proper reason for entering HCZ
5. Is allowed in EZ
6. Only to use SCP cuffs on certain SCPs that CAN be cuffed
7. Only allowed to train 2 Trainee’s at the least
8. Is to use the Training Doc during the training of any new Trainees
9. Do not avoid training Trainees
10. Must see to that the Security Chief is training the Captain and so forth
11. Must help manage Security Roster
12. Oversees all security work as a whole
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1. Do not release SCPs
2. Is to call security personnel to small areas for quick check ups and medical help
3. Must stay in LCZ unless being escorted by a Lvl 3+
4. Must use PassiveRP situations before healing a subject (void whilst in combat)
5. Not to interfere with testing nor training
6. Must check and ask subjects about the injury before proceeding with PassiveRP
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1. Do not release SCPs
2. Is to call security personnel to small areas for quick check ups and medical help
3. Must stay in LCZ unless being escorted by a Lvl 3+
4. Must use PassiveRP situations before healing a subject (void whilst in combat)
5. Not to interfere with testing nor training
6. Must check and ask subjects about the injury before proceeding with PassiveRP
7. Only allowed to use defib on foundation personnel and important subjects.
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1. Do not release SCPs
2. Is to call security personnel to small areas for quick check ups and medical help
3. May go into HCZ and EZ (with reason)
4. Must use PassiveRP situations before healing a subject (void whilst in combat)
5. Not to interfere with testing nor training
6. Must check and ask subjects about the injury before proceeding with PassiveRP
7. Only allowed to use defib on foundation personnel and important subjects
8. Must hold tryouts every so often and keep a roster of the medical team
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May only test SCPs within LCZ
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May only test SCPs within LCZ and upper HCZ
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May test within all zones besides EZ
5. Train Junior Researchers and make sure they are aware of how they should test.
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May test within all zones besides EZ
5. Train Junior Researchers and make sure they are aware of how they should test
6. Optional tryouts are allowed for Senior Security/Medical personnel
7. Must keep track of a full roster
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May only test SCPs within LCZ
5. May only use physgun for defences and simple builds
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May only test SCPs within LCZ and upper HCZ
5. May only use physgun for defences, fading doors, checkpoints, etc
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May test within all zones besides EZ
5. May only use physgun for defences, fading doors, checkpoints, etc
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1. Do not release SCPs
2. May use cuffs on Class D only
3. Must request at least 1 guard to escort them while taking a Class D for testing
4. May test within all zones besides EZ
5. May only use physgun for defences, fading doors, checkpoints, etc
6. Optional tryouts are allowed for Senior Security/Medical personnel
7. Must keep track of a full roster
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must patrol and check on all SCPs contained in HCZ and Lower HCZ at all times
4. Must not leave HCZ or Lower HCZ unless given orders by TRT Supervisor or a Lvl 4+
5. Must assure that the lockdown goes underway during a Code: Red
6. During a Code: Red TRT must defend the checckpoint blast doors
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must patrol and check on all SCPs contained in HCZ and Lower HCZ at all times
4. Must not leave HCZ or Lower HCZ unless given orders by TRT Supervisor or a Lvl 4+
5. Must assure that the lockdown goes underway during a Code: Red
6. During a Code: Red TRT must defend the checckpoint blast doors
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must patrol and check on all SCPs contained in HCZ and Lower HCZ at all times
4. Must not leave HCZ or Lower HCZ unless given orders by TRT Supervisor or a Lvl 4+
5. Must assure that the lockdown goes underway during a Code: Red
6. During a Code: Red TRT must defend the checckpoint blast doors
7. May hold tryouts for Senior Security and Medical Officers to join TRT
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly locate and escort the Site Director / O5 wherever they go
4. Must patrol EZ at all times and assure nobody without proper clearance or permission from a Lvl 4+
5. Must evacuate Site Director / O5's to surface ASAP during a Code: Black
6. Must have at least 1 person guarding the Site Director / O5's at all times
7. Must follow all commands from ONLY the Site Director and O5's
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly locate and escort the Site Director / O5 wherever they go
4. Must patrol EZ at all times and assure nobody without proper clearance or permission from a Lvl 4+
5. Must evacuate Site Director / O5's to surface ASAP during a Code: Black
6. Must have at least 1 person guarding the Site Director / O5's at all times
7. Must follow all commands from ONLY the Site Director and O5's
8. Assures that all Enlisted are trained and aware of their tasks
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly locate and escort the Site Director / O5 wherever they go
4. Must patrol EZ at all times and assure nobody without proper clearance or permission from a Lvl 4+
5. Must evacuate Site Director / O5's to surface ASAP during a Code: Black
6. Must have at least 1 person guarding the Site Director / O5's at all times
7. Must follow all commands from ONLY the Site Director and O5's
8. Assures that all Enlisted are trained and aware of their tasks
9. Hand picks from Security Drill Sergeant+ and TRT
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly lock-down all outposts and Gate A until given permission to enter the facility
4. Must patrol main outpost and Gate A at all times and assure nobody enters the facility without proper clearance or permission from a Lvl 4+
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly lock-down all outposts and Gate A until given permission to enter the facility
4. Must patrol main outpost and Gate A at all times and assure nobody enters the facility without proper clearance or permission from a Lvl 4+
5. May not go past Gate A inside of the facility unless it is a Code: Red and given permission from a Lvl 4+
6. Assures that all Enlisted are trained and aware of their tasks
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. During a Code: Red, you must quickly lock-down all outposts and Gate A until given permission to enter the facility
4. Must patrol main outpost and Gate A at all times and assure nobody enters the facility without proper clearance or permission from a Lvl 4+
5. May not go past Gate A inside of the facility unless it is a Code: Red and given permission from a Lvl 4+
6. Assures that all Enlisted are trained and aware of their tasks
7. Hand picks from Security Drill Sergeant+ and TRT
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must guard and patrol second furthest outpost and always be prepared for a CI Raid at any given time
4.Once called into the facility by a Site/Security Director or O5 then they will proceed to re-contain and or terminate any trace of certain SCP's they specialize (049-2, 008-2, 457)
5. Must not enter the facility unless given permission by a Site/Security Director or O5
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must guard and patrol second furthest outpost and always be prepared for a CI Raid at any given time
4.Once called into the facility by a Site/Security Director or O5 then they will proceed to re-contain and or terminate any trace of certain SCP's they specialize (049-2, 008-2, 457)
5. Must not enter the facility unless given permission by a Site/Security Director or O5
6. Assures that all ENlisted are trained and aware of their tasks
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1. Do not release SCPs
2. May use cuffs on certain SCPs that CAN be cuffed
3. Must guard and patrol second furthest outpost and always be prepared for a CI Raid at any given time
4.Once called into the facility by a Site/Security Director or O5 then they will proceed to re-contain and or terminate any trace of certain SCP's they specialize (049-2, 008-2, 457)
5. Must not enter the facility unless given permission by a Site/Security Director or O5
6. Assures that all ENlisted are trained and aware of their tasks
7. Hand picks from Security Drill Sergeant+ and TRT
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1. Is to remain in EZ for a majority of the time
2. Not allowed to leave the facility without two Alpha 1 escorting them
3. Has full clearance and authority of the facility which can be over-ruled by a third of the O5 Council's vote for a decision on something that the Site Director disapproves on
4. Is allowed to dismiss guards while in LCZ (Guards must wait at LCZ until they leave)
5. If necessary, Site Director has authority to initiate Protocall-[REDACTED]
6. If an SCP becomes too much of a threat then the Security and Site Director may [REDACTED] the SCP
7. Is not to come in direct contact with Level 1 Personnel
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1. Is to remain in EZ at ALL times
2. Not allowed to leave facility unless it is Code: Black
3. A single member may not initite certain actions / protocols without the approval of at least a third of the council
4. Some testing with 079 is extremely restricted to O5's and the Site Director
5. Is not to come in contact with any Security / Level 2 Personnel
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1. May only be recruited if the player applies or escaped as a Class D and made it to the school
2. Small period of training time to become a CI Soldier then to complete training is a small raid on the MTF outpost
3. Raid cooldown is 40-60 minutes
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1. After completing training you must ocntact the squad lead for your official recruitment into the CI
2. CI may only raid as a whole with a minimum of around 3 CI
3. Raid cooldown is 40-60 minutes
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1. Abrasive Saw is for PassiveRP as in cutting through unopenable doors )Contact an Admin when breaking through a door
2. CI may only raid as a whole with a minimum of around 3 CI
3. Raid cooldown is 40-60 minutes
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1. Cloak is to be used to sneak past the MTF Outposts when trying to enter the Facility undetected
2. Cryo grenade is to be used on groups of people or when breaching a room (Contact an admin when breaking through a door
3. May enter the facility alone at certain points if undetected and not found
4. Raid cooldown is 40-60 minutes
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1. Abrasive Saw is for PassiveRP as in cutting through unopenable doors (Contact an admin when breaking through a door)
2. Electric grenade is to be used on groups of people or when breaching a room (Contact an admin when breaking through a door
3. CI may only raid as a whole with a minimum of around 3 CI
4. Raid cooldown is 40-60 minutes