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Credit System

QuackDuck

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What is this
The credit system was introduced in the latest update and was applied to both Vietnam and HaloRP.
What this does is simply encourage people to help out our community by rewarding Staff On Duty 'credits' via Prometheus which can be used to buy items in the Store. However of course we know there will be people 'gaining' the system - we have things in place for this (read below).

How do I get Credits?
It's fairly simple, all you have to do if you're in-game then is go on duty and help players. Being on duty will reward you credits and completing sit's on the server will also give you credits! (make sure to be claiming those sits!). For people on the Forum/TeamSpeak team, we are currently working on other ways to reward your hard work and devotion for Revival; fear not we're working on a solution.

As I discussed before about 'gaining' the system, you may have figured out "well, why can't I just make my friend request sits" or "well I'm going to afk on duty overnight", no. This will be picked up via our System and even if this is missed we have clear logs telling us how many credits people got in a session making it easier for us to detect you - this is clear misuse and attempt to gain the system.

To avoid these detection(s) simply do not farm sits with friends and make sure to change job if you no longer want to be on duty.

UPDATE 1:
As a note, gamemakers (on all servers) and mass effect should soon be able to receive credits. And credits per hour / sit and other factors will not be disclosed and can not exactly be calculated to the exact number.

This is an early prototype of the UI for users when a gamemaker has finished an event:


I believe I'll show 5 buttons of course ranging 1-5. 1 Being the worst, 5 being the best so you can leave your input on the event. If you idle for 15 seconds or decide not to rate and close the box in the top right we will not take your feedback and this message will popup to verify your decision:

When the system is finished I will add more chat messages to tell you if you have rated and what score etc in case you accidentally score the wrong number and want somebody to adjust it!

Again as a note if you try to gain this system we will log it and find out rather quickly, so don't try and spoof your results and rate fairly.

UPDATE 2:

Once an event has been flagged as finished, the gamemaker will be prompted with a new panel which is:

I've tried hard to make this as nice on the eyes as possible. I'm open for Feedback! You do not need to give feedback here; but if you decide to add notes which are 100% confidential and will only be viewed by a specific rank.

Once you confirm all players will now receive the following UI instantly:

This is all they see, if they're afk it will timeout within 15 seconds and they will not be counted in the final sum. This goes the same for anyone who clicks the optional (X) in the top right. Again, following the same UI scheme, I'm open to suggestions!


Once submitted thats it, however for game makers there is more for you, you will now receive credits on the store for this, the more enjoyable, the more credits! (no I will not discuss the maths behind this).

Furthermore if you view the panel at:
http://revivalservers.com/panel/stats.php you can view each servers score, and then all of the servers together. As a bonus for using this system you can also see your own UNIQUE data, only you can see this data which will show you enjoy ability rates per server.

THIS IS NOW LIVE ON ALL SERVERS
 
Last edited:

Conway

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How many credits do you get every hour. Or every sit
 

QuackDuck

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How many credits do you get every hour. Or every sit
I don't think I can tell you; however I can tell you, you need to atleast be on duty for one hour and do one case before disconnecting overall or you will not get any credits at all.
For example:
You're online on duty for 7 hours but haven't claimed any cases, therefore no credits are rewarded. And vice versa. The credits are also pretty random in terms of per hour due to a few factors so there isn't really a preset amount.
 

QuackDuck

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I dunno anything about how the credits work for gamemakers what so ever. I'm not exactly sure if the credit system monitors whether or not we are building events.
I'm 100% sure I contacted you about this. If not then ask another Head Gamemaker as I know I told the majority what to do.
 

Arminanimator

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I'm 100% sure I contacted you about this. If not then ask another Head Gamemaker as I know I told the majority what to do.

Er... well ain't this awkward

Who else is a head gamemaker on nam? I know diem isn't anymore (Or at least, I'm pretty sure). Plus, if you contacted me directly, I clearly do not recall the events of such. If a re-iteration of the details is possible, it would be greatly appreciated

Sorry for the idiocity and inconvenience
 

QuackDuck

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bump: live
any bugs report to me, pm me on here, teamspeak or leave a comment on steam profile to add thanks.
 

QuackDuck

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I'm bumping this thread so you guys can see this.

Regarding staff not receiving ANY and or AS Much credits as they used too:

Legend:
Red = Money (not relevant - so its blurred)
Grey = Credits

This is started from when we initially introduced credits. (5 months ago) and you can see it's dramatically reduced.
So tl;dr yes, you're NOT receiving as much and you can see how the system is changing to adapt to the crisis of what June was. Basically we made it way too easy to gain them. Now it's a harder - yet still works. People who are COMPLAINING about not receiving credits... well thats because you've been flagged up in the system most likely. (It's like 3k lines) It will not alert you of being flagged. The system currently flags the below (and no we cant currently check whos flagged for what - but im working on it so I'd change before you're probably demoted for abuse):

•Spam abuse of the "Claim Case" Option you get from the Admin Request. (not going to tell you how it works, it just works).
•Afking as On Duty
•Doing nothing as on Duty
•Things you may do/say in chat (not going to disclose how this works - no chance... only logged while on duty)
•Few other things.

If you feel like you've abused the system at one point and you feel like you're getting little to no credits then you're not currently flagged. Just stay on track, the amount of credits given for things you do is much lower now anyway.

If you feel like you're doing a lot of legitmate work but not getting ANYTHING then you are most likely flagged. To get over this you must carry on being good and doing a lot of work to get out of this state or PM me on the FORUMS in the next 2 days so I can remove the status; otherwise you'll be visible to HR's then.
 

Kai

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I know this is an old thread but I'd like to comment on somethings..

For people on the Forum/TeamSpeak team, we are currently working on other ways to reward your hard work and devotion for Revival; fear not we're working on a solution.

Coolio, wasn't worried about that at all for I'm really looking for the total reorganization of forums I want to be done once Dayzcool is off LOA.

THIS IS NOW LIVE ON ALL SERVERS

Err, I really don't see this in Mass Effect since they don't do Staff of the Week from what I heard, or things like that for reward.

I'm bumping this thread so you guys can see this.

Regarding staff not receiving ANY and or AS Much credits as they used too:


Legend:
Red = Money (not relevant - so its blurred)
Grey = Credits

This is started from when we initially introduced credits. (5 months ago) and you can see it's dramatically reduced.
So tl;dr yes, you're NOT receiving as much and you can see how the system is changing to adapt to the crisis of what June was. Basically we made it way too easy to gain them. Now it's a harder - yet still works. People who are COMPLAINING about not receiving credits...

Well also due to the fact most servers, at least from I seen abandoned the Staff of the Week procedure which if I understand correctly gave them extra credits?
 

QuackDuck

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I know this is an old thread but I'd like to comment on somethings..



Coolio, wasn't worried about that at all for I'm really looking for the total organization of forums I want to be done once Dayzcool is off LOA.



Err, I really don't see this in Mass Effect since they don't do Staff of the Week from what I heard, or things like that for reward.



Well also due to the fact most servers, at least from I seen abandoned the Staff of the Week procedure which if I understand correctly gave them extra credits?

Let me address these quickly

Staff of the week is a thing? I didn't know so nope. Never had anything to do with credits. My system is automatic and Staff of the week afaik is a teamspeak thing? I dont do anything w/ teamspeak.

MassEffect is using outdated nutscript I requested it to be updated 3 M ago, got no word back so I'm no longer going to do anything MassEffect related due to that.

Forum stuff hasn't really been spoke about. I dont think it's a priority with anyone at the moment.

edit: reason why the credits dropped was mentioned above but I'll say it again p much.
It's changed due to how EASY it was to get them. The multiplier / maths is changed + with a more strict flagging system
 
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