QuackDuck
Programmer
Probably one of the last updates this system will ever get:
The Credit System overhaul has been stopped for now; however as a replacement (this will last forever - even when the overhaul kicks in)
I've a system that rewards servers keeping a population of over 75% of the total playercount.
That means MERP needs 30/40 to get this system, and the other servers with 100 slots require 75/100 for this to work. Whenever you're in this mode, all deserved credits are multiplied by 1.5x for maintaining an active and engaging playerbase. This works great as it deters people from doing anything stupid with higher playercounts such as spawning in 12 helicopters because people asked them to.
Hope you enjoy this update.
The Credit System overhaul has been stopped for now; however as a replacement (this will last forever - even when the overhaul kicks in)
I've a system that rewards servers keeping a population of over 75% of the total playercount.
That means MERP needs 30/40 to get this system, and the other servers with 100 slots require 75/100 for this to work. Whenever you're in this mode, all deserved credits are multiplied by 1.5x for maintaining an active and engaging playerbase. This works great as it deters people from doing anything stupid with higher playercounts such as spawning in 12 helicopters because people asked them to.
Hope you enjoy this update.