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Knights GM Application

Status
Not open for further replies.
Joined
Jun 2, 2020
Messages
2
Points
1
Steam ID

STEAM_0:0:105308267

What are the current names you have in game?:

-UNSCMC W54 CWO2 Dreadnought

How long have you been a part of the server?:

-I played back on snow a few years ago but returned around February 2020 and played in long spans from last year to now.

Do you have any bans/warnings?:

-None that I know of or can recall

What is your age? [Minimum 15]:

-16

Do you have a microphone? [Required]:

-Yes

Do you have TeamSpeak? [Required]:

-Yes, Knight/Dreadnought

Do you have Discord? [Required]:

Yes, Knight#0444

Are you currently staff on a different server? Are you willing to leave that staff position for the one you are applying for?:

I left a Game Maker position early last month making me completely free to work on this server
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Experience with staffing [ULX, other servers, etc.]:

I have been game maker twice, once approximately 2-3 years ago on Superior Servers for Clone wars RP and in-between my spans of playing on this server I became a GM and eventually a SGM on Sentinel Networks for their Halo RP followed up by their Warhammer 40k RP. I have lots of experience and knowledge from multiple server types as well as universes that I can take inspiration from, as you can see by the server titles.

How active are you on the server?:

I honestly need to play less, ill put in dozens of hours each week sometimes

When are you usually available? [Days of Week/Time/Time zone]:

When not in school, I'm available between 10am EST to 12pm EST. During school days/nights I'm available between 3:40 pm EST to around 9:30pm EST

What do you believe to be your best qualities that can contribute to being a Game maker?:

Dedication: During my previous runs as a GM I would put hours into making dupes and writing scripts for my events. I was always incredibly passionate about GMing and have no qualms with dedicating a large portion of my time to the craft.

Improvement: I always strive to be better than I was before. I try to be a better person than I was yesterday in all facets of life. As a GM, this means that I will never stop working to have my next story be better than my last; my next dupe, higher quality than todays, my next briefing, more understandable and confident than todays. Everything must, at least, have an attempt for improvement.

Conduct:
I know that Game making is a job is to be taken seriously but I also understand it's a game. Being this rank does not give me the right to talk down to other staff members or players simply because of my position. It does not give me the right to jump the COC. It does not give me the right to void rules for myself or my compatriots. It does not give me the right to be toxic and unpleasant. I know that every person deserves respect and to be treated like a human being. I can keep myself as professional as the position demands of me.

Honor: I thoroughly believe that your word is the most important thing to upkeep. "I do not lie, cheat, or steal and will always be accountable for my actions and deeds”. I will not backstab or betray those around me for financial or power based gains. If I do not receive this position I will not hold a grudge or hinder the staff in any way. If I receive this position and am removed for any reason, even if I consider the removal unjust, I will assist in the transfer of power and will not delete documents or anything the next GM in my position might need. I will be an honorable member of the server's staff team.

What do you plan to do as a Game maker?: [50+ Words]

If I'm being honest, I want to incite some changes into the GM team for the betterment of the server. I feel as though many current GMs are forgetting to look at their event from the perspective of a player and that causes the event to be less well received.

For instance, the overcomplication of a story and/or plan of action. GMs look at it through their own lenses, someone who has carefully constructed it and knows the minuet details simply from having worked on it for a long period of time. This complete understanding of a simple plan causes them to think that it is too simple and that the story needs more twists/turns. In reality, these twists and turns over-complicate it for the average player as they will not be able to fully grasp it due to losses of information in communication. The player might miss the start of DB, load in late, not be able to hear under gunfire, not witness a key interaction between characters, be stuck in the back line where combat story telling is unnoticed, or not be in the unit that has access to some critical information.

*combat storytelling: where the gameplay or situation of the firefight is imperative to the narrative of the event. Example, the enemies retreat and the players must act upon that. Or suddenly elite commandos in all black armor advance to the front. Or even, the enemy starts using Bio-Warfare with gases and such. Not witnessing these could hamper a players perspective on why they are performing an action and the story overall.

Id also like to encourage more player lead passive RP. To set up a system that players can operate on with little to no GMing required, but is still fun for the players. I have ideas for this that would take too long to explain here and aren't currently flushed out but that will be a part of my focus as a GM.

What 10 Commands do you know about that are in SAM and what exactly do they do?:

!noclip: Allows you to clip through players, objects, and the world
!god: You no longer take damage
!ungod: You disable god mode
!freeze: Freezes a target keeping them from turning or moving
!unfreeze: Unfreezes a target
!cloak: You are no longer visible to anyone and only your name will pop up when looked at
!uncloak: removes the active cloaking of the target
!sethp: Sets your, or a desired targets, health count up to the server limit
!setarmor: Sets your targets armor count up to the server limit
!setmodel: Changes the model of your target to the desired model
!slay: Kills the target
!menu: pops up a command console that allows you to edit current things on the server
!respawn: respawns the target at the whitelists designated spawn




What is In character and what is Out of character?:

In character [IC]: An object, statement, or action within the current story/universe, no matter how small, that is done in a way to be seen as part of the broad, overarching story of our server and is not simply a biproduct of this being a videogame. I.E. something done in roleplay to be seen as part of the world we are roleplaying in.

Out of Character [OOC]: An object, statement, or action that is not part of the servers story. This is not meant to be heard/seen by our roleplayed characters and is something meant for the players behind the character. I.E. something not included in the roleplay and is most likely just a biproduct of this being a game.

Do you believe you are able to work with a myriad of different people, some of which may have different opinions than yours?:

I have worked with numerous people throughout different positions in game and in real life. I may not like some of them, but I'm able to put up with them to reach my, or the servers, goals.

What do you believe the job of a Game maker entails?:

Your job, at its base level, is to entertain the players, that's it. This means that as a game maker you work for the players and you make sacrifices out of your time and energy to provide said entertainment. If the players are having fun and they are consistently happy when returning to the server for the roleplay/gameplay you provide you are a good game maker.

Give us a full event idea that you have. [3+ Paragraphs]:


On ship, the Navy picks up a rapidly approaching signal and suddenly a frigate comes out of slip space and narrowly grinds against the Resurrections armor plating, taking out 2/3s of its weapon systems, where it then crashes into the ground nearby. The ODSTs and any QRF units are sent to recover survivors and prep them for evac. In the wreckage a Marine Col is found and becomes a priority for the medics on base. If the medics save him then he can give us all the details on what happened and brief us, if not a tacpad with limited information can be recovered off his corpse.
The message that he relays or that we found on the tacpad is that there is a mercenary frigate in the area that is heavily modified and out performed 3 UNSC ships with an ace naval team that were sent to eliminate it. Shortly after this information is revealed the mercenary frigate will begin an unexpected attack on the Resurrection. The frigate will send out 4 formations of pelicans towards our ship. A left, right, top, and bottom formation of 3 pelicans. The navy can take out one group of their choice and based on the choice determines where the enemies attack.
After the enemies have been killed, a final formation will approach and secure the hangers while also capturing the bridge from the naval. Once the bridge and FD are secured a medium class ship (hand built) moves in shockingly close and deploys “the Merc”. The Merc will be a player character with high armor and health that will ,with the assistance of the URF, attempt to capture the ship. If the Merc and the URF kill all those on ship (those that died being blocked off in bunks) then the players will be brought to the ground to strategize their assault on the ship. Once the ship is retaken or if they repelled the assault in the first place then the Merc will fight to the death in a final stand on the flight deck.
After the Merc is dead ship boarders will attack the medium class ship and scuttle it or capture it. If they go for the engine bay and scuttle it they will receive less resistance especially after the ship begins to go down as all the URF will scramble to escape. If they try to take the ship, the more elite units will guard the command center and die to keep it out of our hands.
Once it is taken some naval personnel will be escorted to the bridge and engineers will work on damages to our ship and theirs. In this ending, the ship will become an asset for the UNSC in a new supply based formatting of events that I plan to try out. If the ship escapes due to a failure of the boarders then our people will have to fight it again, but in an even stronger form. Despite the ending, these mercenaries will be more encouraged to work with the URF due to their hatred of us. The follow up event will introduce these mercenaries in their new form, the "Bloodied Hands of War"

Did any current Game maker refer you to apply?:

-Nebula
-Davis

I Knight Agree and understand that I am not staff, and it is not my job to do staff duties, unless there is 0 staff on I will not use my commands unless needed. I also agree that I will not noclip/abuse my powers.


I, Knight, acknowledge that this application is to be filled out with complete honesty. Being accepted will hold me at a higher standard in behavior and demeanor. Not doing my job or abusing will result in a warning or a demotion.


I, Knight, Swear to uphold the server rules, and enforce them. I will make sure to stay within the limits and rights given to me by my assigned rank within GM's, as well as keep a calm head and clear judgement when dealing with staff and or players, in order to ensure fairness to all who join the server.


And that if I, Knight, am found in violation of the rules I swore to uphold, and of this contract that I can and will be removed from GM's and or staff and forever barred from Re-Applying, along with any other Consequences that are deemed Necessary.


Thank you for reading, I do hope that I can join the team soon and we can work together for a better future of Revival as well as just have some fun. Once again, thanks.
 

Veron

Former HoJ Warlord
Joined
Sep 3, 2017
Messages
240
Points
28
Age
21
this guy.


+1
knight isnt dumb and the event idea seems pretty gog
 

Nebula

Punished Nebula
Joined
May 12, 2020
Messages
42
Points
8
Age
19
Location
Cygnus II
+1
Man even spiced up the app, I personally recommended him to sign up for GM's as of his previous experience in and out of server, I feel like he would make a good GM to have on the team.
 

Reaper

Hollowed
Joined
Jan 19, 2021
Messages
1
Points
1
Age
21
+1 from Mute. This dude is fucking amazing both for making events and for putting forth effort to make them better. He is determined to make things better and he is damn good at it
 

Orson

Hollowed
Joined
Dec 12, 2020
Messages
12
Points
1
Age
21
+1 I read this and was like "ah this looks snazzy". mans got good experience and seems like a great addition
 

King

King | | Caesar
Server Manager
Joined
Mar 2, 2019
Messages
122
Points
18
Location
Null
DENIED
Changed to denied due to an affairs case
 
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