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Let us drop weapons again

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Ferrochrome

Former Halo HoRP & Marine CO
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I don't know why but I came back from LOA and /drop doesn't work. I'm not sure how other players feel but it's annoying and inconvenient for people who actually follow the rules.
 

Lee/Hallow

EMPIRE
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If we allow people to drop weapons again, we all have to pitch in to enforce strict punishment for those who drop weapons for recruits and untrained people.
It was a really common occurence for recruits to begin mass RDM'ing up until the point of it being removed. It wasn't every recruit, and I certainly know that some may feel like a majority of recruits who come on the server are fine. But sadly, recruits get a pistol or even a shotgun during an event and decide to ruin it for someone else by planting a bullet in the back of their head.
 

Jai

Ex Forum Manager | Ex Nomad Spartan Team Creator
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It seems wrong to punish the masses for the actions of a few, don't you agree?
 

Kraken

Lead Developer
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NEUTRAL

One of the main reasons we disabled /drop is because we had people and not just recruits, dropping weapons for new players and then they used them in sims and etc. Essentially weapons that weren't their own. This happened with multiple people and sometimes regular players.

I am not against bringing it back nor am I not. However if we did there would most likely be a strict enforcement rule against it.
 

Aible Reins

Rhino Enthusiast
Years of Service
Halo Representative
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the use of weapons in sims (that players dont normally spawn with) is somewhat important for training, It allows players to get a more rounded experience with different weapons. using things like climb swep for training and snipers for sharpshooter recruitment depend on the /drop and transfer of weapons.

even things as simple as small scale combat sims may have a lead wish to drop a weapon to improve the chances of the players. I understand the occasional RDM from recruits. But we need to swap weapons from time to time in sims, not to mention the need to get rid of weapons they shouldn't have without killing themselves. that seems to counter RP a good bit more.


 

Carmine

Trial Gamemaker and Phoenix Scout Sniper Lead
Joined
Jun 14, 2018
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6
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3
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26
I understand why it was removed but as Reins said, dropping weapons can be useful for training or certain certifications. For examine as Scout Sniper lead of Phoenix if I am training someone to become a sniper it's easier to drop my sniper for them then bothering an admin or GM from what they could be doing to spawn it in for them. And after they can drop the gun so you can get it back. But that's just me and my opinion.
 

Kraken

Lead Developer
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This is under consideration. It will be discussed with the rest of upper management.
 

Aible Reins

Rhino Enthusiast
Years of Service
Halo Representative
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Just to throw in there, We had an instance yesterday where a player got access to a weapon they shouldn't, and had to kill themself in mid event. this player was not some random joe, it was a spartan who was taken out of an event to use the kill command, then returned.

I think the ruling on passing weapons to recruits would be easier in the long run. This incident is not isolated and takes time out of events and passive time.


the counter point of course is "he shouldnt have it to begin with," to which I say that regardless of the fact, players will access weapons when they shouldnt. some spawn techniques used by GMs also cause that. We need a way to have the get rid of the weapon without kill. If you gave GMs access to selective strip weapons by typing in the weapon ID, that would be beneficial. (there is a command of it in ULX)
 
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