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Noob needing assistance with PAC Editor.

Judge_Dreddpool

Chihiro Fujisaki is best boy. Change my mind.
Joined
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Age
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Been trying to make a helmetless version of Jason's PM, but my knowledge of PAC is 0%.

If anyone (Preferably a PAC Editor expert) could tell me Step-By-Step how to do this instead of showing a YouTube video, I'd be really appreciated.
 

Dusty-

Asari Main
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May 13, 2017
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I'll give you a step by step right here and now.

When it comes to making a model without a helmet, you need to use bones. To do this, you:


- Right click the 'my outfit' tab in your PAC3 window.

- Look for the 'Entity' tab in the menu that appears, and select it.

- Right click the 'Entity' you made, and create a 'Group' by using the menu tab 'Group'. (If you mess up with this part, your model/props that you decide to use are going to stick to other players, and that upsets people more than you would expect)

- Right click the 'Group' you made, and select 'Model'.

- Then find the model that you playermodel currently uses by finding the model through the addons section of your Q menu. (For example, if you're using a combine playermodel - use the same combine playermodel)

- Left Click the 'Model' you just made, and look for the 'Bone merge' tab provided in the sectioned areas under the window.

- Now select the 'Entity' you made again, and check off the 'Hide entity' box. (Your model that you created should now act as your entity; but be warned: This WILL NOT work with every model, depending on your playermodel you were already using beforehand)

- Right click the model you created, and select 'bones'. The bone should already be selecting the head of your model, so all you need to do is put the size of the bone to 0.


--------------------------SECONDARY MODEL-------------------------

- Now, create another model under your group and find a model that you think best fits your character's head, and create several bones for it by using the same method as the previous step. (Don't do anything with these bones yet.)

- Go across each bone you made for the second model and look for the 'bone name' tab, and enter the following bones. One bone name per bone: RIGHT THIGH, LEFT THIGH, PELVIS, SPINE 1, SPINE 2, SPINE 3, SPINE 4, UPPER RIGHT ARM, UPPER LEFT ARM.

- Now that every bone you need is selected, put their sizes to 0 and look for the 'size children' tab under the window. The entire limb instead of having to do every individual bone. (ONLY DO THIS STEP FOR UPPER RIGHT ARM, UPPER LEFT ARM, LEFT THIGH, AND RIGHT THIGH)

- If these steps were followed correctly, you should have a head of your second model be the only thing showing for it. (Sometimes there will be mesh lines of your limbs/torso; but don't worry about these)

- Now, use the same 'bone merge' tab that you used earlier, and use it on the secondary model that you just finished sizing bones for. (DON'T FORGET TO SAVE IT!)


Congratulations! You've made a helmet-less character!





If you need any further assistance, contact me on the forums or over steam: http://steamcommunity.com/id/TakituthaLimet
 
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