Well its also the issue of that would be a huge map and I dont think they would want to pay a lot for a four biome map. Also we would still switch maps for events otherwise the GM's would be limited in their event ideas. So yeah it would be convenient but just not necessary.
it'd be no larger than our current map, which is quite big with a lot of unused space. (heh literally)
it would be practical for a multitude of on map uses and training for any sort of maps we've played on before. at some point later we can have our name slapped on it and even market it to other servers if we really wanted to, its something that hasnt really been done.
If we are going to be putting in for a map, the cost is gonna be big regardless of what we request. if we get all the functions we want in the first go, we dont have to worry about paying for renditions later like we have for the space station (v1-v4).
With multiple biomes, there is no cut-and-paste wasted space, there is something different no matter where you go, which is something truly unique.
imagine for a second that we have a mono-biome map, lets say "snow". lets see community opinion on a mono-biome snow map.
now, what would make a desert any different? a forest might look cool, but if you cant climb trees whats the point? a single mountain map has been used for events, the gm_lair isn't quite practical.
People will become bored regardless, but with multiple biomes, each with their own draw, it will happen much slower with a large selection of activities to do out of events. Check out a small desert town, Patrol through thick jungle, Brave the wastes of the ice, climb a mountain and overlook the rest.
Each area doesnt have to be its own mini map, we could do it in the space smaller than something like bigcity, gm_redemption, or one of the TFG redone maps.
[doublepost=1535574060,1535573497][/doublepost]imagine if you will, the old snow map. the area around charlie base is set to a desert theme, alpha base would be forested when you crest the hill. the area by Beta rises to an incline with an entrance built into the side and Forerunner would remain a frosted tundra.
The map would be the same size, however we now have some difference in it. now we start to paint detail Charlie becomes a small town of single story and one double story buildings, tight alleys, and a main street and one out of place 'observation nest' for drill instructors to use. Alpha's trees are a bit more square, but have platforms perfect for climbswep and for setting up ambushes. The mountain has some trees before going to a tundra esc mountain, or might have lava flows helping seal in the KOS area. Forerunner may have small single room caves built into the hill behind it.
There was PLENTY of room under the snow to build, it was a shell put over a flat plane of ice.
We may place ship or two in the atmosphere.
The map is essentially the same space, however we changed some color of the landscape and effectively added holes and trees.
There was so much wasted space inaccessible by the snow, space we could put to use.
Its really not that crazy of an idea, and it would definitely be more sustainable. the last two maps we've had have been one unchanging environment.