Daniel The Alpha
Undead
- Joined
- Apr 16, 2017
- Messages
- 25
- Points
- 3
- Age
- 23
Its no secret that the different jobs on the server have many advantages over each other when it comes to PvP, usually with the standard marines at the bottom of the totem pole, so imma make this post so people can discuss how we can make PvP fair and fun so all can enjoy it, and to set rules for any sims i do.
Rainbow Six Siege:
Competitive (ultimate fairness):
All participants choose a job that has no shields and their health is set to 100 and armor to 0. Any users with pac on turn it off (to avoid shit hitboxes). All participants are stripped and given the same weapons (most likely an assualt rifle or possibly a shotgun Edit: h3_br_tfa seems really good for this). 4 players on attacking team get to choose between a nade or a flashbang (user choice). Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase. For multifloor maps attackers will be given grappling hooks.
Casual (moderate fairness): All non shielded participants health will be set to 200 with 100 armor. Shielded participants will have their health lowered depending on the strength of their shield. All weapons except explosives or spartan lasers are allowed, as well as no cloaking or jetpacking is allowed. Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase.
Insanity (the world isnt fair, kid): Either all jobs will be spread evenly among both teams or two team captains will choose teams. No health will be set and all weapons are allowed, but cloaking and jetpacks are not allowed. Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase.
Possible classes: (these will need to be play tested and balanced accordingly, possibly with some removed)
Defenders:
Tachanka main: Walk speed set to half as fast, but recieves a deployable cover (dupe) wherever they want it as well as either a saw or chain gun (would need to test to see which fits best, saw does more damage, chain gun shoots more bullets). (Speed can only be set by high ups)
Rook main: defending team recieves a 20-50 armor bonus (will need to be decided)
Castle main: can choose 3 windows/doors to reinforce (place door dupe twice on top of existing door)
Vigil main: recieves cloak but health is lowered (possibly to 60)
Doc main: recieves 2 health grenades to heal team
Kapkan main: recieves 3 slams
Ela main: recieves 2 flash bangs
Valkyrie main: (can only be played by a gm) can noclip around the map and place 2 cameras
Attackers:
Ash main: walk and run speed is increased (Speed can only be set by high ups)
Montagne main: recieves a riot shield and health is increased by 20
Ying main: recieves 4 flashbangs
Hibana main: recieves a rocket launcher with two shots
Fuze main: recieves 3 frag grenades
Thermite main: recieves 2 c4 (could be really op i need to test this one)
Blitz main: immediately banned from the sim because i dont like blitz
Glaz main: recieves socom sniper (if there is a thermal binoc then he gets it also)
Sledge main: can choose one outside wall to be deleted
Note: some shielded players, after /sleeping, have damage reduction, usually very strong, as in one test with an orion and a non shielded, non armored player, a shot did around 32 to the non-orion, and did around 8 to the orion.
Feel free to add anything you feel would make it more fun or fair for each gamemode, or add your own gamemodes.
Rainbow Six Siege:
Competitive (ultimate fairness):
All participants choose a job that has no shields and their health is set to 100 and armor to 0. Any users with pac on turn it off (to avoid shit hitboxes). All participants are stripped and given the same weapons (most likely an assualt rifle or possibly a shotgun Edit: h3_br_tfa seems really good for this). 4 players on attacking team get to choose between a nade or a flashbang (user choice). Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase. For multifloor maps attackers will be given grappling hooks.
Casual (moderate fairness): All non shielded participants health will be set to 200 with 100 armor. Shielded participants will have their health lowered depending on the strength of their shield. All weapons except explosives or spartan lasers are allowed, as well as no cloaking or jetpacking is allowed. Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase.
Insanity (the world isnt fair, kid): Either all jobs will be spread evenly among both teams or two team captains will choose teams. No health will be set and all weapons are allowed, but cloaking and jetpacks are not allowed. Matches last 5 minutes where if a defender is alive after 5 minutes they win. Defenders cannot go outside nor can they stand on staircases leading outside. Defenders either noclip into the room they want to defend in, or break down the door of the room they want into, or ask for a tp into the room during prep phase.
Possible classes: (these will need to be play tested and balanced accordingly, possibly with some removed)
Defenders:
Tachanka main: Walk speed set to half as fast, but recieves a deployable cover (dupe) wherever they want it as well as either a saw or chain gun (would need to test to see which fits best, saw does more damage, chain gun shoots more bullets). (Speed can only be set by high ups)
Rook main: defending team recieves a 20-50 armor bonus (will need to be decided)
Castle main: can choose 3 windows/doors to reinforce (place door dupe twice on top of existing door)
Vigil main: recieves cloak but health is lowered (possibly to 60)
Doc main: recieves 2 health grenades to heal team
Kapkan main: recieves 3 slams
Ela main: recieves 2 flash bangs
Valkyrie main: (can only be played by a gm) can noclip around the map and place 2 cameras
Attackers:
Ash main: walk and run speed is increased (Speed can only be set by high ups)
Montagne main: recieves a riot shield and health is increased by 20
Ying main: recieves 4 flashbangs
Hibana main: recieves a rocket launcher with two shots
Fuze main: recieves 3 frag grenades
Thermite main: recieves 2 c4 (could be really op i need to test this one)
Blitz main: immediately banned from the sim because i dont like blitz
Glaz main: recieves socom sniper (if there is a thermal binoc then he gets it also)
Sledge main: can choose one outside wall to be deleted
Note: some shielded players, after /sleeping, have damage reduction, usually very strong, as in one test with an orion and a non shielded, non armored player, a shot did around 32 to the non-orion, and did around 8 to the orion.
Feel free to add anything you feel would make it more fun or fair for each gamemode, or add your own gamemodes.
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