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Radiation and Biohazard Gear.

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Aible Reins

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So I had a wacky Idea. The Terminator RP has the metro radiation entities on it and they work really well. we also have hazardous containment units on server (Rhino and Geiger) that could really explore the RP aspect of these items if they were added, and enable certain groups to have access to the Gas Mask (but not ALL groups) so that they can RP and give the HAZ tag an application in the field outside of just rp.
 

Lee/Hallow

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+1
This would be great for our servers as it is definitely something that could have huge rp potential.
I can think of so many great ways this can be used just off the top of my head
 

Jai

Ex Forum Manager | Ex Nomad Spartan Team Creator
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Sounds like a great idea to me, there's never anything wrong when we expand the RP parameters.
 

Jorgito

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Hey, anything that helps HAZ training to get an actual gameplay use sounds good to me, +1!
 

Aible Reins

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I like this, I will be looking into it. I already have an addon scoped out for this as well. Thanks for pointing this out @Aible Reins


Both addons already implemented on Terminator could potentially work. the Metro one adds radioactive and poison gas entities for game makers to toy with
 

Ethen Den

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Correct me, if I'm wrong, but isn't this slightly a thing as is with ENG subclass c (ENGc or Chemical Engineer)? If it is then it's a recommended idea to instantiate this add-on with that subclass of Engineers that may bring a revival to a division that's already within the server. Dismissing the need for personnel to fill in the missing gap just get more ENG to fill the ENGc role.

Although +1 to the idea in total.
 

Aible Reins

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Correct me, if I'm wrong, but isn't this slightly a thing as is with ENG subclass c (ENGc or Chemical Engineer)? If it is then it's a recommended idea to instantiate this add-on with that subclass of Engineers that may bring a revival to a division that's already within the server. Dismissing the need for personnel to fill in the missing gap just get more ENG to fill the ENGc role.

Although +1 to the idea in total.

There is a good difference between chemical engineering and bio-hazardous containment units. Chem engineers are in charge of safely creating or dismantling chemical weapons, studying the effects of different chemicals, or creating products or processes to use, break down, or synthesize chemicals.
HAZMAT, such as Rhino and Geiger, are there for when the chem engineers screw up, when the enemy employs a chemical or radiological weapon, or when environment causes an event containing such hazards.

the addon proposed implements more environmental dangers for use in the field. I'm not sure how well Chemical engineers fit the bill to deal with them, but I can see interesting passive taking place to create gear or study samples taken by the HAZMAT squads.
 

Ethen Den

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I see, so you'll find the ENGc as a preventative measure, but Hazmat as a post release unit. Depending on how the situation was handled by the game maker and players. Having a weapon being released into the region ENGc will be of use, but the chemical weapon's discharge will result in HAZ to come out.
 

Zeus

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Good Morning Gentlemen

If you have the Addons we will happily be will to test them.

-Zeus
 

Aible Reins

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The addon used by terminator would be
https://steamcommunity.com/sharedfiles/filedetails/?id=857548389

If it were added, Surface radiation will effect every player and npc on the map that is at the same altitude or above it, however everything below it is safe.

The Gas only effects a localized area.

Additionally, the gas mask is an entity that will probably need to be added to the f4 menu, similar to the stun gun ammo for MP


Once again, I recommend limiting it to HazMat units. If all players have easy access then the gas/radiation would have little point in existing since everyone would just resist it anyways
[doublepost=1533180569,1532539840][/doublepost]

@Zeus
So I hate to pry, but is there any news on the addition of enviromental hazards? I need to know if I need to put in entries on the HAZMAT document to cover these areas before I release it.


thanks in advance.​
 

Zeus

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Good Morning Sir

So we are looking into ways to create biohazards areas .

and to be honest I haven't had the time to test this with actual gas
cause if this is just a mask with no effect then there is no point sir.
 

Aible Reins

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The addon includes surface radiation, which covers the entire map from the spawned in entity and everything above it (but not below it). this would obviously require some restriction on gm’s part, but not banning. it can be used creatively.

the second entity is just gas. its similar to the neurotoxin grenade, except it lasts indefinetly the addon also has timers on the breathing, and requires the user to replace the filters periodically. if the user is damaged to much while wearing the gas mask, it breaks.
 

William

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Had the masks custom made, so it works with radiation. The issue however, is how intensive the addon will be and I do not know for sure if we can limit it to certain jobs.
 

Aible Reins

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The metro Mask proposed is an entity on the workshop, which would be limited through use of the f4 menu
 
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