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Upcoming Vehicles

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
Alright so, this stuff is along way down the road well for the most part and the naval and emplacement stuff has to be approved by Maddox and arsenal before that's even gonna be added but here's a complete list of all the development I currently have plans to do for the Revival Servers Custom WAC, keep in mind this is more of a hopeful scenario and this isn't even all I have in the works for example the grey hornet isn't included or some other stuff, and I swear to god quack duck if you come on here and say some smart ass shit I will kill myself lol.
  • Side mounted plasma turrets for the phantom
  • Doors that close and open on the spirit
  • Broadsword interceptor and the swordfish sabre
  • Exodus focused variants of the hornet pelican broadsword (in the broadsword exodus must where the special flight helmet we will give them in bodygroups (they will be briefed)) and finally sabre
  • SoS and HoJ separate variants with specialties and different abilities (no not like overwatch you fucking nerds)(models have separate colors)
  • Gauss Pelican
  • Pelican Gunship (its getting nicknamed something better most likely a fat bird something much bigger than the pelican but not a condor it's literally scaled to be twice the size of the base pelican and yes the seats are a little big lol)
  • Plasma and torpedo projectiles for SoS and HoJ update
  • shielding for the broadsword and shields for the Sabre
  • More variants of the base update including the MP Pelican (this is only piloted by MPs who happen to be Air Force pilots or specially cleared and flight trained people who were granted permission specifically by Maverick I will fucking shoot someone down if they are flying my without permission) and the rear mounted turret version of the pelican
  • Ground emplacement base with the AA turret and Missile turret the UNSC used during reach and the large covenant aa cannon
  • Naval base with flyable Texas UNSC aircraft (more than the shitty halo vehicles cause we have variants Cody suck on that) Including memorable ships from halo and the Admirals ship and any Naval or Air Force who own a ship (the airforce will have Lower armed variants with aa cannons and hangars from halo ce which will be added by a good modeler) and any SoS HoJ who own a ship (HoJ and SoS will be colored differently via independent modeling so they won't need the color tool)
  • After all these are added we will be making community updates and will take votes with the community and decide on what vehicles will be added in the future
 

Halo

The Random Sangheili and Arbiter
Joined
Jun 26, 2017
Messages
68
Points
18
Age
22
Alright so, this stuff is along way down the road well for the most part and the naval and emplacement stuff has to be approved by Maddox and arsenal before that's even gonna be added but here's a complete list of all the development I currently have plans to do for the Revival Servers Custom WAC, keep in mind this is more of a hopeful scenario and this isn't even all I have in the works for example the grey hornet isn't included or some other stuff, and I swear to god quack duck if you come on here and say some smart ass shit I will kill myself lol.
  • Side mounted plasma turrets for the phantom
  • Doors that close and open on the spirit
  • Broadsword interceptor and the swordfish sabre
  • Exodus focused variants of the hornet pelican broadsword (in the broadsword exodus must where the special flight helmet we will give them in bodygroups (they will be briefed)) and finally sabre
  • SoS and HoJ separate variants with specialties and different abilities (no not like overwatch you fucking nerds)(models have separate colors)
  • Gauss Pelican
  • Pelican Gunship (its getting nicknamed something better most likely a fat bird something much bigger than the pelican but not a condor it's literally scaled to be twice the size of the base pelican and yes the seats are a little big lol)
  • Plasma and torpedo projectiles for SoS and HoJ update
  • shielding for the broadsword and shields for the Sabre
  • More variants of the base update including the MP Pelican (this is only piloted by MPs who happen to be Air Force pilots or specially cleared and flight trained people who were granted permission specifically by Maverick I will fucking shoot someone down if they are flying my without permission) and the rear mounted turret version of the pelican
  • Ground emplacement base with the AA turret and Missile turret the UNSC used during reach and the large covenant aa cannon
  • Naval base with flyable Texas UNSC aircraft (more than the shitty halo vehicles cause we have variants Cody suck on that) Including memorable ships from halo and the Admirals ship and any Naval or Air Force who own a ship (the airforce will have Lower armed variants with aa cannons and hangars from halo ce which will be added by a good modeler) and any SoS HoJ who own a ship (HoJ and SoS will be colored differently via independent modeling so they won't need the color tool)
  • After all these are added we will be making community updates and will take votes with the community and decide on what vehicles will be added in the future
Thanks very much!
 

Jai

Ex Forum Manager | Ex Nomad Spartan Team Creator
Years of Service
Joined
Mar 13, 2017
Messages
438
Points
28
Age
25
I like it, you have my attention with this one!
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
I wish we get heat seeking rocket launcher
Well there is no heat in gmod however it is possible to make something that locks on to players but I do not know how to make change targets mid air only how to make it lock before it takes off. As well your talking a weapon which is the only part of wac I haven't explored so it's beyond me to create one of those
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
Forgot to add in this time line the NRF Air Force aircraft they will be black, and focused on a more agile focus similar to the SoS aircraft, their models will be colored black and they will only be piloted by gms for events (if they don't know how to fly wac and try to fly it imma die laughing lol). Currently btw Exodus aircraft, Albatross and Broadsword are the current updates that should be coming this or next week. (No not in this update will the broadsword and sabre get shields that's for another day)
 

QuackDuck

Programmer
Joined
Jun 6, 2017
Messages
1,111
Points
1,010,101,065
Age
23
Location
United Kingdom
Well there is no heat in gmod however it is possible to make something that locks on to players but I do not know how to make change targets mid air only how to make it lock before it takes off. As well your talking a weapon which is the only part of wac I haven't explored so it's beyond me to create one of those
Code:
if(ply:InVehicle()) then
        local vehicle = ply:GetVehicle()
        if(IsValid(vehicle:GetParent())) then
            if(string.sub( vehicle:GetParent():GetClass(), 1, 4 ) == 'wac_') then
                local z = LocalPlayer():GetPos().z
                draw.DrawText(math.floor(math.abs(z) * 0.01905) - 20 ..'m', "hud_height", ScrW() * 0.99, ScrH() * 0.01, Color( 255, 255, 255, 255 ), TEXT_ALIGN_RIGHT)
                if(z < 2630 and z > 1324) then
                    draw.DrawText('While moving, please fly over 30m', "hud_height", ScrW() * 0.01, ScrH() * 0.01, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT)
                end
                if(z > 5500) then

                    local dist = math.floor((8703 - z) * 0.01905)
                    if(dist < 0) then
                        dist = 0
                    end
                    dist = math.abs(dist)
                    
                    draw.DrawText('DANGER!', "hud_danger_main", ScrW() * 0.5, ScrH() * 0.10, Color(244, 67, 54, 255), TEXT_ALIGN_CENTER)
                    draw.DrawText('Skybox is '.. dist ..'m away', "hud_danger_note", ScrW() * 0.5, ScrH() * 0.21, Color(244, 67, 54, 255), TEXT_ALIGN_CENTER)
                end
            end
        end
    end
Wrote this for Skybox Danger. Basically if you're like -30 units away from Skybox alert the PILOT of the WAC vehicle to go lower or you'll crash. Small snippet from MRP. This may be of use for searching for WAC vehicles efficiently if you decide to make a "heat rocket"
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
Code:
if(ply:InVehicle()) then
        local vehicle = ply:GetVehicle()
        if(IsValid(vehicle:GetParent())) then
            if(string.sub( vehicle:GetParent():GetClass(), 1, 4 ) == 'wac_') then
                local z = LocalPlayer():GetPos().z
                draw.DrawText(math.floor(math.abs(z) * 0.01905) - 20 ..'m', "hud_height", ScrW() * 0.99, ScrH() * 0.01, Color( 255, 255, 255, 255 ), TEXT_ALIGN_RIGHT)
                if(z < 2630 and z > 1324) then
                    draw.DrawText('While moving, please fly over 30m', "hud_height", ScrW() * 0.01, ScrH() * 0.01, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT)
                end
                if(z > 5500) then

                    local dist = math.floor((8703 - z) * 0.01905)
                    if(dist < 0) then
                        dist = 0
                    end
                    dist = math.abs(dist)
                   
                    draw.DrawText('DANGER!', "hud_danger_main", ScrW() * 0.5, ScrH() * 0.10, Color(244, 67, 54, 255), TEXT_ALIGN_CENTER)
                    draw.DrawText('Skybox is '.. dist ..'m away', "hud_danger_note", ScrW() * 0.5, ScrH() * 0.21, Color(244, 67, 54, 255), TEXT_ALIGN_CENTER)
                end
            end
        end
    end
Wrote this for Skybox Danger. Basically if you're like -30 units away from Skybox alert the PILOT of the WAC vehicle to go lower or you'll crash. Small snippet from MRP. This may be of use for searching for WAC vehicles efficiently if you decide to make a "heat rocket"
Thanks Quack duck, much appreciated
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
btw ply = LocalPlayer(); I just put it in ply as a var for efficiency.
K, also your script just made me think about how I can make a VTOL out of the hornet pelican and falcon now, via using the same method the pelican body groups use like at a certain velocity it switches body groups I just gotta change which base the pelican uses instead of just wac_hc_base I can change it to a if else statement
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
K, also your script just made me think about how I can make a VTOL out of the hornet pelican and falcon now, via using the same method the pelican body groups use like at a certain velocity it switches body groups I just gotta change which base the pelican uses instead of just wac_hc_base I can change it to a if else statement
Hasn't been tested and it's entirely possible I'm autistic and the if else statement won't work the way I want
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
Also forgot to add to my timeline for wac I'm exploring the possibilities of Auto pilot via multiple scenarios circling (basically have it circle a target so that a gunner could get a better shot, auto takeoff (a simple script that just has you lift off and then it will take off, this is good for training) some form of a auto weapons system as well but that requires npcs most likely and someone with a iq above 3 lol and I have no fucking clue how to make npcs, could be as easy as making auto hover or it will require a brand new type of base for wac.
 

QuackDuck

Programmer
Joined
Jun 6, 2017
Messages
1,111
Points
1,010,101,065
Age
23
Location
United Kingdom
Also forgot to add to my timeline for wac I'm exploring the possibilities of Auto pilot via multiple scenarios circling (basically have it circle a target so that a gunner could get a better shot, auto takeoff (a simple script that just has you lift off and then it will take off, this is good for training) some form of a auto weapons system as well but that requires npcs most likely and someone with a iq above 3 lol and I have no fucking clue how to make npcs, could be as easy as making auto hover or it will require a brand new type of base for wac.

Easy, WAC has a helper function to add Force to the object, you may know this already. Just apply upward force thrust and disable gravity (wac has its own gravity system) so make sure to disable that. And once high enough enable it again and enable hovermode. Again another func. Great concept too.
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
Easy, WAC has a helper function to add Force to the object, you may know this already. Just apply upward force thrust and disable gravity (wac has its own gravity system) so make sure to disable that. And once high enough enable it again and enable hovermode. Again another func. Great concept too.
Thanks, I'm aware of the gravity system as when I make the naval system that will be disabled (Quack duck i don't know how familiar you are with halo but naval ships fly so that's why they don't have gravity).
 

Killerstorm4

General Of The Air Force HaloRP
Joined
Feb 2, 2017
Messages
212
Points
28
Location
Florida, United States of America
wait the tarmec is getting a Anti aircraft gun?
I'm pretty sure all bases will request some form of a AA Gun, considering the uses possible for it id say they would request it however when the naval base comes out, if the Air Force ship is accepted the ground AA will be removed and move on to that ships since most of that ship is an A mobile AA Hangar
 
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