This is a tiny revision of @Vanity 's old positions post that was removed due to its limits and etc. but it's being reimplemented with no limits unless said so by each XO or CO of infantry or the following below.
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Infantry:
Keep in shape with the armory, and exchanges equipment with the crew members take in inventory checks of all of the munitions and equipment in the armory.
Engineer
Engineers ensure that orders from their superiors are carried out, and they are expected to regularly check and maintain all systems of the ship. They are the first to repair minor damages and run diagnostics on systems, then request orders to work on important portions of the ship, Example: The engine is the most important piece of equipment aboard the ship, along with the hardware aboard the bridge, so requesting to work on these
Lab Team Member (RnD)
The Lab Team is responsible for researching and studying all technology/Organic material brought in by the crew. They are also the people who create, and field test new technology for use in the field.
Medical Staff Member (Field Medics)
The medical team's goal is simple- Ensure the crew's survivability after, and during assignments- Making sure that they don’t kill one another, and ensure that their wounds sustained whilst on assignment do not become fatal.
Janitorial Staff
Roster:
This kind of writes itself, the janitorial staff are the lowest of the low crew wise, using their “Skills” to keep the ship clean, etc.
Military/Mercenary Police
Literally as the name implies this is the muscle of the ship, The crew is all considered combat ready, being given basic training sessions when it comes to combat, their ship rolls are enforced when they’re aboard the ship, though once assigned to a ground unit, there’s no “Lab Operator.”, merely a soldier with extensive knowledge of a lab, etc.~The Muscle is basically security aboard the ship.
Synthetics:
Roster:
A.I. or Geths, self-explanatory.
((Disclaimer~ Most positions are sanctioned to change, and WILL change over time, so if you’re applying for a specific character that has a job that isn’t listed here, feel free to apply, though these are the most important roles aboard the Ship.))
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Infantry:
- Rifleman (RM)
- Riflemen are best described as the Bog-Standard in terms of Infantry Personnel -- All new Eden personnel are enlisted as Riflemen unless the employment application states otherwise. Riflemen are expected to take the ideal place within a squad at the given moment.
- Pointman (PM)
- Usually, Point men are the spearhead of a squad during close quarters operations, such as Breaching or Tight-Quarters combat. Point men are expected in most operations to at as a 'Spearhead' for squads, albeit not so much so during medium-to-long range combative operations.
- Sniper (SP): Long Range Fighters, Snipers are equipped with High-Powered Rifles of various models and are expected to cover a squad of threats from afar. Snipers under no circumstance are to enter Close Quarters Combat unless no other option is present, Snipers are also expected not to form into a Fire teams during firefights, as Sniper Rifles are not going to win against a Rifle from close.
- Heavy Gunner (HG)
- A Heavy gunner's role is to be equipped with a heavy weapon, such as the M-76 Revenant, or the Pheaston. A Heavy gunner is expected to work with squads to deal with massed Hostile Infantry, as well as serve as area deniers during the defense.
- Designated Marksman (DM)
- Designated Marksmen are Personnel scoring above average scores in terms of accuracy, however still slightly below the average sniper. Whilst they still have the choice, Designated Marksmen are expected to serve along with a squad, acting as an easier method to remove foes from afar.
- Field Medic (FM)
- Medical Personnel is put under the Designated of Field Medic, acting as personnel entailed to keep fighting men and women alive during the heat of combat. Note, Personnel. Field Medics can only do so much on the field, so if they can't fix the nastiest wound you have, don't pin it on them.
- Weapons Operator
- The Weapons Operator is in charge of ensuring the maintenance of the Estrada’s weaponry, and they are also the one who fires the weapon in the bridge. This position is highly important as the ships ICB cannons is the ship's most important piece of hardware when it comes to interstellar battle, the handling and maintenance of this is a priority on the ship.
- Systems Operator
- The Systems Operator is in charge of ensuring all defensive systems of the Constantinople are fulling running. They are in charge of monitoring the Stealth Drives, Kinetic Barriers, Hull Integrity, and all passive systems, such as the lights, power, life support, and gravity field generator. This is a priority position on the ship.
Keep in shape with the armory, and exchanges equipment with the crew members take in inventory checks of all of the munitions and equipment in the armory.
Engineer
Engineers ensure that orders from their superiors are carried out, and they are expected to regularly check and maintain all systems of the ship. They are the first to repair minor damages and run diagnostics on systems, then request orders to work on important portions of the ship, Example: The engine is the most important piece of equipment aboard the ship, along with the hardware aboard the bridge, so requesting to work on these
Lab Team Member (RnD)
The Lab Team is responsible for researching and studying all technology/Organic material brought in by the crew. They are also the people who create, and field test new technology for use in the field.
Medical Staff Member (Field Medics)
The medical team's goal is simple- Ensure the crew's survivability after, and during assignments- Making sure that they don’t kill one another, and ensure that their wounds sustained whilst on assignment do not become fatal.
Janitorial Staff
Roster:
This kind of writes itself, the janitorial staff are the lowest of the low crew wise, using their “Skills” to keep the ship clean, etc.
Military/Mercenary Police
Literally as the name implies this is the muscle of the ship, The crew is all considered combat ready, being given basic training sessions when it comes to combat, their ship rolls are enforced when they’re aboard the ship, though once assigned to a ground unit, there’s no “Lab Operator.”, merely a soldier with extensive knowledge of a lab, etc.~The Muscle is basically security aboard the ship.
Synthetics:
Roster:
A.I. or Geths, self-explanatory.
((Disclaimer~ Most positions are sanctioned to change, and WILL change over time, so if you’re applying for a specific character that has a job that isn’t listed here, feel free to apply, though these are the most important roles aboard the Ship.))
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