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Halo RP: Another Team (Enemy Team with Players)

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Golden_Deadly_Sniper

Golden D. Sniper
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Just like the SCP:RP there are 2 teams (Foundation and the CI) so what my suggestion is have more than one team like the teams in the actual game Halo, I barely know Halo but all I know is that they fight other teams I think, Idk for sure but have a enemy team with actual players.
 

Aible Reins

Rhino Enthusiast
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Halo RP is meant to be a PvE server for the most part with minor enemy players involved for events. It is how it has worked for a long time because the system in place works. This isnt some team death match server, and there are other things to do then blast each other. Events are more story driven and large team player focused than SCP, which is centered around research and player-to-player events
 

Lee/Hallow

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Although Aible is correct, I wouldn’t be discouraged if I were you, as there is something similar to what you’re proposing in the works.
The kinks are still being worked out, however, and the release date is TBD.
 

Jai

Ex Forum Manager | Ex Nomad Spartan Team Creator
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That would be awesome, I'd love to play there with something like that personally.
 

Kraken

Lead Developer
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Here's the outlook on this idea:

-We could have another team but what would that team be?
~We already have SoS for elites, HoJ for brutes. The "possible" teams that could provide opposition are Insurgents and/or a Covenant Remnant.


-Another issue we would have is where would they go?
~In all cases there would have to be an extra place for this other "side" as it would more than likely involve a map update or a handmade place for them.

~SoS and HoJ occupy the planet and UNSC with the station.

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(I am not saying this idea is in the works or if it's not. This would be a long term update if this were to happen.)

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-As it stands Halo-RP is PvE and has not been considered in any other way. The events provide the opposition with the assistance of the HoJ and SoS. So more than likely this change is a back-of-the-head thought.

-Here's our MAJOR issue: It would leave GM's out of many options for events and causing the whole GM team as a whole to be practically pointless. The reason is because the two sides would just fight all the time and with the HoJ and SoS helping the UNSC it would be a severe unfair advantage over the other team.
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-Events would have to be considered for both sides and 2 different plans would have to be made and more than likely the 2 sides would be doing nothing but fighting over the exact same thing during every mission.
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-My overall opinion is that this is not for the best and we are better sticking with our current system when looking at all the negatives and risks of changing what we have.


-1 Due to reasons stated above ^

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Striker

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In my opinion I don't think it would fit with HaloRP being PVP because then GMs would be pointless to have, alot of GMs do enjoyable events. Maybe it works with SCP RP but again that's just my opinion.
 

Mr.Popo

Ex Halo RP G.M. | Ex S.D. | Ex. Arbiter
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Huge -1
Halo has always been a PVE server. With enemy event characters every now and there the reason for this is a roleplay aspect. Changing Halo from PVE to PVP would make the server very toxic. I know this from experience on Vietnam Roleplay, there were two side CUV and US/CAF. The abillity to do serious rp was almost impossible. Not only this, but off-map events would not be possible, and we would have to create a whole entire part of a map for these sides.
Simple as this the gamemode of Halo and SCP are completely different.
In SCP people have health and armor, and there are multiple checkpoints before you can get to the base as CI or GOC.

However, a high shielded enemy that recharges shields, and has an op shotgun or even an energy sword that can one shot people, with lunge would be too over-powered.
Halo has and I hope will continue to be a PVE Server.
Because of PVE more elaborate events, and rp is done, and that's the way I like it on Halo
 

⟠RS⟠ Caliber

Lone Wolf
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The server may get over populated to the point where we have to regulate the team setup since one side might have way more people on than the other and easily overrun and always win. People will start getting mad at the fact of them not being able to join a team if it's full aswell.
 

Ethen Den

UNSC Z11 ZPL JENG JMED WO1 Ethen
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A LOT of people have made good points to both sides of the subject, but I'll give you a good rundown from multiple perspectives on the integration of such a concept. Now do notice that this isn't to put your post down as I believe some people would actually enjoy this. Yet I'd like to only give more perspective onto the subject at hand:

Players-
Pro's:

- Creates more Commanding Positions.
- Gives people the chance to verse their friends.
- Generates more positions to fill and manage giving people a chance to lead without mass amounts cluttering their chance to get promo'ed.
- More lore may be introduced.
- Opposition is now being used with Player characters that will give a more versatile outlook on combat usage and capabilities of different tactics.
- Gives off time from events an actual place to do something during the cool down period.

Con's:
- PvP/E can create an overwhelming amount of enemies for one side, or the other.
- AI PvE units may not be able to tell which force to shoot at, resulting in the PvE/Usage of NPC will be unavailable.
- Creation of additional units may be harder to manage as corruption, tenure of hiatus, and general consolidation of training/creating training documents will be harder to manage of those who may not be ready for such power.
- Rank pushes are definitely going to be found during this time, as some positions need to be filled, but will more than likely end horribly.
- You have a very high chance of gaining a RDM notice as Rules of Engagement (RoE) would have to be changed to accommodate for the new faction.
- As previously stated, Toxicity will greatly increase as Player Characters are more than likely to gain a unfair advantage at some point somehow.
- An addition to the previous, the server will more than likely add more class donations, which will more than likely a SSW, Single Shot Weapon. These may be obtained by a certain force, which will greatly decrease RP capabilities. Thus being presented that one side will complain as the spawn will be too far and killing would just end in a single shot without any possibilities of retaliation.
- Activity for some sides may be short handed as some people may be overwhelming on one side due to a larger opposition of people joined one, or the other side. Equality can't be generated as it would ruin one's experience.

Server-
Pro's:

- Gains an additional unit to create more donation items that'll increase server revenue.
- Gives diversity between other servers.

Con's:
- Server will have to compensate for space on both sides.
- Additional uniforms/Models would have to be provided for a side.
- Armaments such as guns/munitions/melee's would have to be generated for the new faction depending on Lore based facts.
- New stuff equals more stuff to fix more than typical.
- Creating too many factions could be hard for the server to compensate as it would need, as said before, space for spawning and safety (F.O.B.).
- Lag and disconnection has already been known as a general problem due to a mass of prop usage, it's fine now, but in combat will lead to complications.
- Server handling for possible intense firefights that may include heavy armaments (Grenades, Launchers, etc.) may provide a stress test to what the server can really handle.
- Generating a continuous stream of people to each side might create complications of spawning, gun fights, and add ons may break each other.

Staff-
Pro's:

- You know I'm not really sure how this would help them staff...

Con's:
- A bunch of tickets will be generated for PvP actions that would be considered accident, on purpose, or under deliberation for false statements. (ex. Someone minges to create a situation to where a KoS is allowed. Although the minger gets a case out of it and wins. Giving false accusations to the wrong people)
- Staff will have to deal with people who might require additional assistance in certain jobs.
- Additional training will have to be provided to those of staff, since they'll have to know a new addition of a faction.
- Creates more problems on how they should be placed within a event.
- Game makers will have to generate equality between AI/Player usage.
- Places a conundrum of briefing on both sides, which will take longer to start the event.
- Missions will be determined on how long both sides want to participate. Events have a plan, but things can have adverse changes in event planning when dealing with PvP.
- Factions can get harder to deal with as training would have to be verified additionally.
- Tickets will be made for a various amounts of reasons between each faction for reasons that'll be made when dealing with PvP actions.



Now this is all the stuff that I could generally come off to making an estimated guess on much experience and hypothesis on the variables/subject at hand. Hopefully this gives you insight on the Pro's and Con's with it's integration into the server. It's not a terrible idea, but might not be suitable for the server.
 

La Folie Pure

Speedwagon
Halo RP
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This reminds me of military RP, two sides but the map would have to be made much larger
 

Zeus

ONI Director | Spartan E146
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Good Morning Gentlemen

This Suggestion has been brought to our attention as we are still working out the kinks before we release anymore information. more Details to follow.

-Zeus
 
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