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Halo RP Changes

Astro

ex head director
Joined
Dec 9, 2017
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55
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New York, United States of America
Hello Revival Community.

With new changes coming to our servers, we, the upper management, are wondering what you think about them.

I want to preface this by saying that if you post on this thread, you have the ability to make it Anonymous, so that only Directors and above may read your response. Just click the tiny box that says "Anonymous?" and write out your response.

With every new updates comes balancing. For example, the made changes to the Spartan Classes. Do you think those changes should be reverted, or stay how there are, and why?

Please state your opinions in the section below.

Thanks,

Revival Servers Upper Management
 

Lt.Dog

nobody and that's it
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I didn't create this format. Credits to @Chroma for creating this format on his job changes, but isn't nearly the same from his post. This is the changes for MOS.

- Remove tfa_rebirth_m7d2
- Add h3_smg_tfa
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- Add tfa_h2_sniper
- Remove tfa_hr_swep_dmr for balance
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- Add halo_tfa_magnum2
- Remove weapon_rpw_binoculars
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- Buff tfa_hr_spartan_laser to 650 DMG to counter-balance other weapons
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- Add weapon_cuff_standard
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- Buff DMG Reduction to 40
 

Meridian

| Six Year Veteran of RevivalServers |
Joined
Jun 20, 2017
Messages
304
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Age
21
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United States of America

When it comes to the Spartans, me being a past Terra Rifleman, I see the purpose in buffing them like they have been, But when it comes down to it, it is a tad too much. I do not think they should be "nerfed" completely, but simple leveled to be equal with HoJ/SoS Higher Ups, like they should be. Many of the lower classes feel betrayed, even angry, about the changes to to their feeling of helplessness when faced against so strong a force. Although I believe their grief is greatly exaggerated, they still have a point. Maddox, as for you, I understand the salty-ness lmao. To avoid further conflict, I think community decisions like these should be more commonplace, so that everyone's opinion can be heard.
 

Mr.Popo

Ex Halo RP G.M. | Ex S.D. | Ex. Arbiter
Years of Service
Joined
Jan 25, 2017
Messages
273
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43
Age
21
Website
www.youtube.com
Honestly, speaking from a standpoint I have not really faced a spartan in a while, but to what my men are telling me the spartans are still bit op. SoS and HoJ had a buff before I left in which I saw the SoS/HoJ starting to have better chances but as I've gotten back I've seen there has been changes. To be honest plain as simple certain Spartans are just good at pvp, and other people aren't that good. But there is an extent last time I played in a group event when me the Arbiter walks into the CQB, and almost instantly is taken out just by two spartans by themselves in a matter of seconds an estimate of around 10-15 and only killing one Spartan and the other one wiping me is bad. However, there was instance during that CQB when me and the Warlord Cole Train walked into the killhouse they were operating and along with the help of some other forces wiped the Spartans positioned in that building leaving none alive. Another thing people don't realize is usually during these CQBs the spartans heal each other almost immediately after losing health. 2 Spartans against 1 person is almost an inescapable death even when you wield a weapon that does 1000 dmg consecutively in one swing. I have yet to face a spartan on 1v1 in a while on my Arbiter character, but the way to solve Spartans being too op is not too buff other classes. If you really want an even playing field you need to nerf the spartans. Now this may not seem like a fun option especially for the Spartans, but I myself being one of the reasons Spartans have gotten buffed understand when there's a limit. Overall, I don't really mind how strong an individual is, and in the end of the day I could most likely take any spartan except for maybe Maddox, and some others due to my recent buffs. I understand the lower classes such as the marines and the lower ranking elites dismay when they are obliterated by Spartans, but you have to realize at the same time Spartans in lore can easily fuck up marines or lower ranking elites.
 

Growler

E384 Vulcan
Joined
Apr 10, 2018
Messages
8
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3
I personally think some of the ONI regiments like STRIKE, Spartans and possibly other groups should get a nerf from what I've heard and seen Spartans and ONI has been focused on a lot with the recent few updates. I do see some other regiments getting buffs to be on the same level however it has gotten to a point where ONI has got the station on a tight leash from what I'm hearing and its unfair on lower classed regiments like the Marines and Army having such a distance between these groups. I understand that ONI should have some special weapons and upgraded because it takes time to get into an elite group like that and you should be rewarded with that type of power however when it gets to a point where most events are getting dealt, decided and dictated by ONI's power and special equipment to change events in their favour and not the whole server then its just unfair and not fun for others then so they cant get involved. I wish to see ONI revamped if possible so everyone is happy and not one group of people.
 

William

President
President
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Messages
439
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93
Thank you all for your input, please post more comments/concerns if you have any.
 

Lee/Hallow

EMPIRE
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When it comes to the Spartans, me being a past Terra Rifleman, I see the purpose in buffing them like they have been, But when it comes down to it, it is a tad too much. I do not think they should be "nerfed" completely, but simple leveled to be equal with HoJ/SoS Higher Ups, like they should be. Many of the lower classes feel betrayed, even angry, about the changes to to their feeling of helplessness when faced against so strong a force. Although I believe their grief is greatly exaggerated, they still have a point. Maddox, as for you, I understand the salty-ness lmao. To avoid further conflict, I think community decisions like these should be more commonplace, so that everyone's opinion can be heard.
I would be inclined to agree with you on letting the community decide things like that, but sacrificing other peoples' creative control in the interest of balancing is not really fair to the people involved on one side. I do agree that the recent changes have been pretty mixed all around, and somethings are a bit funny. Don't get me wrong, I really love being in the SoS and having an energy sword that does 1000, and I really respect the work Maddox personnally does to see that the server is balanced at the higher levels of classes, (Spartans/Jiralhanae/Sanghelli/Etc.) But, I feel like its less of a balancing issue at this point, and more of a realism issue. Ie. Fully trained, augmented, and armored (in Mjolnir that is) Spartans are supposed to be nearly unstoppable, especially once you realize that our Spartans on the server (hypothetically) were good enough in training to not be sent on a suicide mission that Spartan IIIs usually go on. They're supposed to be strong, in game and in lore. Realism.
And if people are upset about fighting to Spartans and losing? Don't fight Spartans, or git gud. Also, just as a finishing remark and sidenote, pretty sure that ONI staff only got buffed because ODSTs did as well. (omegalul)
And it's not like people are completely helpless, and can't express their concerns. The forums is the perfect place for that, as it's kind of the community hub for all things.
 

!Graylox!

big boy
Joined
Jan 27, 2017
Messages
131
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Age
23
I think ONI staff need to be debuffed, the only real combat unit in ONI should be S-1 in all reality. The rest are litterally Eggheads, S3 obviously manages the SPARTAN program but that doesn't make them all SPARTANs. Why does STRIKE even have 400 health? They're basically MPs but for ONI. We have ONI Agents that can be trained and sent out on missions, so why not use them as the combat unit for ONI, instead of making all of ONI the combat unit? I just think that if we want to actually follow lore and make it a more serious server this change should be added only because, it makes fuckin' sense.

Tl;Dr
ONI is suppose to be comprised of mainly eggheads.
 

Zeus

ONI Director | Spartan E146
Joined
Jul 10, 2017
Messages
74
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18
Age
32
I think ONI staff need to be debuffed, the only real combat unit in ONI should be S-1 in all reality. The rest are litterally Eggheads, S3 obviously manages the SPARTAN program but that doesn't make them all SPARTANs. Why does STRIKE even have 400 health? They're basically MPs but for ONI. We have ONI Agents that can be trained and sent out on missions, so why not use them as the combat unit for ONI, instead of making all of ONI the combat unit? I just think that if we want to actually follow lore and make it a more serious server this change should be added only because, it makes fuckin' sense.

Tl;Dr
ONI is suppose to be comprised of mainly eggheads.

Good Morning Sir,

I would like to start of by saying thank you for participating in this post. However I think there are a lot of things that need to be addressed here to help clarify. A lot of what you are saying is outdated and heavily miss informed. Section 1 is not a Combat Unit, in fact none of the Section are combat units. Due to the nature of our job and the locations that each Section has to go they turn into combat units when boots on ground.

Section 1| Military Intelligence are the main ones that get task with gathering intelligence from the battlefield, I.E. persons of Interest, hostage negotiations and well as being first line communicators with civilians on the battlefield.


Section 2| Propaganda and Information are the main ones on the ground that are redistributing information back to the populace and the community. On the Battlefield Section 2 are entrusted with the task of going in and talking to factions before the troops roll in and perform psychological warfare hoping that it would lead to a easier victory for the UNSC.

Section 3| Special Projects are the main ones that are on the battlefield dealing with extreme and strange activities. When someone doesn't know what is going on or something strange and amiss is happening. Section 3 is the one that is usually called in to assess the situation and hopefully contain it if it is a hostile threat.

Spartan Program| In regards to this matter Section 3 and the Spartan Program have been separate for sometime now (8 months) as to an internal matter that occurred months ago. Though these to entities work hand in hand with one another as they should. The Spartan Program respectfully asked to distance themselves from Section 3 in some regards and answer to their own Leadership {The Spartan Branch as it were}

S.T.R.I.K.E.| The Special Tactical Reserve for Internal Key Emergencies is a Unit that was drafted by myself. This unit was not created for the like of the server, but in fact it was create as a unit to keep ONI in check. S.T.R.I.K.E. safeguards main priority is to safeguard the protection of ONI from itself. The reason why they have 400 hp sir is so they can combat units such as Spartans, Freelancer, Orion and the like when they pose a threat to the Office. Their tasking are far more abundant and demanding than just being called an MP. However recently the Office was requested to oversee all of security on Battle Station: Resurrection so in that regard one of the Offices most Elite and Discipline Units stepped up to assist and maintain the Safety and Security of all personnel on the Battle Station as well as on the Planet. If I was allowed to give my Biased opinion I think that with them stepping up things have improved, Intel Officers that visit our station have a higher survival rate as well as security is far more tighter on the station. As I said however, that is my "Biased" opinion.

ONI Agents| These personnel are considered our recruits, cadets as they were. They are the new blood that we have entrusted to be watched and observed before given their full rights and privileges as a Section Agent. This classification is there so that personnel that enter the Office can be screened and tested. This classification has many restriction and with that they have the highest of attrition rates due to the fact that it is mostly at this level that personnel don't make the cut.

Eggheads| a person who is highly academic or studious; an intellectual. I would say that you are absolutely right sir. All personnel within ONI are on this level and if they are not. they are working and striving very hard to reach it. The Eggheads of ONI as stated before are put in serious situations. Handling problems that would out of the league for normal personnel, and yet they still do it. These Eggheads work hand in hand with other Eggheads from other factions such as Naval Geiger Hazmat Unit and the Eggheads of UNSC Medical Unit to make sure that things get done the right way for the betterment of all. So to address that matter, no, the Eggheads are not a combat unit, but every one of these Agents are a fighter and will fight for the station.

Fucking Sense| Here is the thing sir. If we wanted to go down this route everyone that was a Captain Plus would not participate in any events, same thing for anyone that was Master Sergeant Plus. At this rank these personnel are commanders and leaders of units. Not individuals on the battle field. So in that regard the only members of the High Council that will see battle are the Arbiter and the Warlord cause in Lore those ranks fought. In this regard units such as Alpha Infantry Company Command, Bravo Support Platoon Command, Military Police, The Professor, Naval Command, Doctors, Chief Medical Scientist. Heads of Departments, Naval Intelligence Offices Naval Operations Officers, Naval Logistical Officers, Bulldog (if they didn't have their Air) III All General III All Sgt Majors III Head of Pilots III … if we did this then none of these units would go into combat. Yes we are a serious RP server but ill let you be the one to tell these players that they cant fight anymore sir.


Once again I appreciate your participation on this thread, I hope this cleared up any confusion and miss information.

Respectfully,
Zeus

[doublepost=1533395280,1533394815][/doublepost]
When it comes to the Spartans, me being a past Terra Rifleman, I see the purpose in buffing them like they have been, But when it comes down to it, it is a tad too much. I do not think they should be "nerfed" completely, but simple leveled to be equal with HoJ/SoS Higher Ups, like they should be. Many of the lower classes feel betrayed, even angry, about the changes to to their feeling of helplessness when faced against so strong a force. Although I believe their grief is greatly exaggerated, they still have a point. Maddox, as for you, I understand the salty-ness lmao. To avoid further conflict, I think community decisions like these should be more commonplace, so that everyone's opinion can be heard.

Good Morning Sir,

I would like to start of by saying thank you for participating in this post. We have made strides to make sure that this issue is addressed. We have adjusted all the weapons on the server so that each category of weapon does the same damage. All the SMGs will do the same damage, All the Rifles will do the same. However the difference is that some weapons will have improvements that people can work for such as sites and suppressor. We are seeking to balance things further. The initial goal was to help make things more real, so that when you faced such enemies as a Brute or Spartan that "Oh Shit" feeling would manifest in your gut. Unfortunately the Experiment Failed and we are willing to admit that. Going forth from here we encourage people to utilized the suggestion feed on the forums, this is the best way to give your opinions as we check this multiple times threw out the week and some big changes have come from no named players.


Once again I appreciate your participation on this thread.


Respectfully,
Zeus

[doublepost=1533395763][/doublepost]
Honestly, speaking from a standpoint I have not really faced a spartan in a while, but to what my men are telling me the spartans are still bit op. SoS and HoJ had a buff before I left in which I saw the SoS/HoJ starting to have better chances but as I've gotten back I've seen there has been changes. To be honest plain as simple certain Spartans are just good at pvp, and other people aren't that good. But there is an extent last time I played in a group event when me the Arbiter walks into the CQB, and almost instantly is taken out just by two spartans by themselves in a matter of seconds an estimate of around 10-15 and only killing one Spartan and the other one wiping me is bad. However, there was instance during that CQB when me and the Warlord Cole Train walked into the killhouse they were operating and along with the help of some other forces wiped the Spartans positioned in that building leaving none alive. Another thing people don't realize is usually during these CQBs the spartans heal each other almost immediately after losing health. 2 Spartans against 1 person is almost an inescapable death even when you wield a weapon that does 1000 dmg consecutively in one swing. I have yet to face a spartan on 1v1 in a while on my Arbiter character, but the way to solve Spartans being too op is not too buff other classes. If you really want an even playing field you need to nerf the spartans. Now this may not seem like a fun option especially for the Spartans, but I myself being one of the reasons Spartans have gotten buffed understand when there's a limit. Overall, I don't really mind how strong an individual is, and in the end of the day I could most likely take any spartan except for maybe Maddox, and some others due to my recent buffs. I understand the lower classes such as the marines and the lower ranking elites dismay when they are obliterated by Spartans, but you have to realize at the same time Spartans in lore can easily fuck up marines or lower ranking elites.


Good Morning Sir,

I would like to start of by saying thank you for participating in this post. You Bring up a lot of good point Arbiter, the weapons that the Spartans used were in fact a little strong and we are willing to admit that from the start. We have made great strides to make sure that the weapon across the playing field are a little more balanced. This brings things to my next point that I want to address to players as you stated in your post. With these balancing of weapons things on the server are going to come down to tactics now, and as the Arbiter pointed out the Spartans use tactics with everything that they do. So to the players if you think that a simple evening out of the weapons will give you the advantage. You might want to look more at your tactics before you take on a stronger opponent. I look forward to seeing that 1V1 Arbiter.


Once again I appreciate your participation on this thread.

Respectfully,
Zeus

[doublepost=1533396720][/doublepost]
I personally think some of the ONI regiments like STRIKE, Spartans and possibly other groups should get a nerf from what I've heard and seen Spartans and ONI has been focused on a lot with the recent few updates. I do see some other regiments getting buffs to be on the same level however it has gotten to a point where ONI has got the station on a tight leash from what I'm hearing and its unfair on lower classed regiments like the Marines and Army having such a distance between these groups. I understand that ONI should have some special weapons and upgraded because it takes time to get into an elite group like that and you should be rewarded with that type of power however when it gets to a point where most events are getting dealt, decided and dictated by ONI's power and special equipment to change events in their favour and not the whole server then its just unfair and not fun for others then so they cant get involved. I wish to see ONI revamped if possible so everyone is happy and not one group of people.

Good Morning Sir,

I would like to start of by saying thank you for participating in this post. When it came time for Unit Updates or Buffs as it were the first unit that we did was the biggest buff we have ever done at the time and that was for the Marines. A complete Overhaul on weapons and HP and the Second one was the Armor Buff. However you are absolutely right. In recent the 3 main faction to be address are Spartans, SOS and HOJ. This wasn't in any disrespect to any one unit of faction it was just how it ended up after we did our Overhaul of Naval and it has been addressed with the balancing of all weapons.

In regards to the tight leash you mentioned. This may be in regards to our security presence on the station. The Office will be holding a press conference on the station in the next couple of days to announce a few changes that we will be invoking within the Office as well as the surrendering of some of that "power" you mentioned. ONI will not be revamped but questions that are addressed will me Answered.

In regards to events I cannot answer for that's that is something that you will have to take up with the game makers. What players must understand also is that the Office prides itself on trying to strive for the highest level. The agents within this organization have and are working extremely hard to achieve that, and to be honest that is something that not everyone can say about what they are contributing to their own units.

Once again I appreciate your participation on this thread.

Respectfully,
Zeus

[doublepost=1533397008][/doublepost]
I would be inclined to agree with you on letting the community decide things like that, but sacrificing other peoples' creative control in the interest of balancing is not really fair to the people involved on one side. I do agree that the recent changes have been pretty mixed all around, and somethings are a bit funny. Don't get me wrong, I really love being in the SoS and having an energy sword that does 1000, and I really respect the work Maddox personnally does to see that the server is balanced at the higher levels of classes, (Spartans/Jiralhanae/Sanghelli/Etc.) But, I feel like its less of a balancing issue at this point, and more of a realism issue. Ie. Fully trained, augmented, and armored (in Mjolnir that is) Spartans are supposed to be nearly unstoppable, especially once you realize that our Spartans on the server (hypothetically) were good enough in training to not be sent on a suicide mission that Spartan IIIs usually go on. They're supposed to be strong, in game and in lore. Realism.
And if people are upset about fighting to Spartans and losing? Don't fight Spartans, or git gud. Also, just as a finishing remark and sidenote, pretty sure that ONI staff only got buffed because ODSTs did as well. (omegalul)
And it's not like people are completely helpless, and can't express their concerns. The forums is the perfect place for that, as it's kind of the community hub for all things.

Good Morning Sir,

Honestly sir, Thank you. It means a lot when someone can see the vision that you wanted for others. However as stated before the Experiment Failed so now we must adjust.

Much Respect sir

Respectfully,
Zeus
 

Venomizer

Hollowed
Joined
Aug 4, 2018
Messages
14
Points
3
Age
27
I can't speak for all Freelancers, but for one who primarily plays Agent I like the buffs my weapons got, so thank you for that one. On the topic of Spartans I agree with the point the Arbiter made that the instant healing from Bacta Grenades is a bit overkill, and could use a looking at. And while yes I agree that spartans should be able to devastate marines, once you get to high ranking SoS/HoJ it should lean towards them a bit more if the spartan is solo. But lets remember that using lore as an example is a bit tricky at times, because while Warlords and Arbiters are very strong, theres examples of both being taken out by single marines/ODST.

Anyways, Im very interested to see any further changes, and as always keep up the good work!
 

!Graylox!

big boy
Joined
Jan 27, 2017
Messages
131
Points
28
Age
23
@Zeus Thank you for the clarification though I don't believe that all of those units should be removed from combat, because we have to remember this is a different time and a different war. It has been shown the Master Sergeants plus are in combat, GySgt. Buck, SgtMaj Johnson, ect. So we can't truly say that SNCOs can't be in combat when they have been in combat. Not only SNCOs but there are COs in battle, I think it makes since for Captain+ not to fight because SCOs are not Field Officers. I think my point came off too rude and I apologize for that. Thank you for clearing up the ONI sections for me as it seems I was slightly ignorant. Section 1, 2, and 3 heads shouldn't be in battle because they are suppose to be in the back lines as supporting roles in the UNSC and Navy. I didn't mean to specifically say S1 was the only combat units, all sections should have Field Agents, but their entire sections shouldn't be made up of Field Agents. S1 mainly prioritizes on the battlefield because they receive information and relay it to UNSC and ONI forces. Section 2 should be on the battlefield to almost inspire troops and keep up the appearance of the "Good ole UNSC" to the public, seeing as they are the opposite of S1, instead of relaying information to ONI they relay it to the public. And Section 3 should have Field Agents but the Section head and his fellow researchers shouldn't be wearing Armor with shields, they should represent the ONI Researcher Catherine Halsey. Of course all of these are my opinion. With Air force of course they shouldn't participate in Ground combat, unless they are PJs, even still PJs shouldn't be specifically engaging PJ operations should be JTFs with Marines, Army, or ODST. As I have said before these are my personal opinions and views on the matter. I do apologize on misunderstanding the purpose of some of the ONI sections, but on this server some things can be shifted and not clearly understood sometimes, some things completely follow the lore, others don't.
 

Zeus

ONI Director | Spartan E146
Joined
Jul 10, 2017
Messages
74
Points
18
Age
32
@Zeus Thank you for the clarification though I don't believe that all of those units should be removed from combat, because we have to remember this is a different time and a different war. It has been shown the Master Sergeants plus are in combat, GySgt. Buck, SgtMaj Johnson, ect. So we can't truly say that SNCOs can't be in combat when they have been in combat. Not only SNCOs but there are COs in battle, I think it makes since for Captain+ not to fight because SCOs are not Field Officers. I think my point came off too rude and I apologize for that. Thank you for clearing up the ONI sections for me as it seems I was slightly ignorant. Section 1, 2, and 3 heads shouldn't be in battle because they are suppose to be in the back lines as supporting roles in the UNSC and Navy. I didn't mean to specifically say S1 was the only combat units, all sections should have Field Agents, but their entire sections shouldn't be made up of Field Agents. S1 mainly prioritizes on the battlefield because they receive information and relay it to UNSC and ONI forces. Section 2 should be on the battlefield to almost inspire troops and keep up the appearance of the "Good ole UNSC" to the public, seeing as they are the opposite of S1, instead of relaying information to ONI they relay it to the public. And Section 3 should have Field Agents but the Section head and his fellow researchers shouldn't be wearing Armor with shields, they should represent the ONI Researcher Catherine Halsey. Of course all of these are my opinion. With Air force of course they shouldn't participate in Ground combat, unless they are PJs, even still PJs shouldn't be specifically engaging PJ operations should be JTFs with Marines, Army, or ODST. As I have said before these are my personal opinions and views on the matter. I do apologize on misunderstanding the purpose of some of the ONI sections, but on this server some things can be shifted and not clearly understood sometimes, some things completely follow the lore, others don't.

Good Evening Sir,

As stated earlier ill leave that to you to tell all these players they can't play during events and all they have to do it RP. You must understand sir that yes sir this is a serious RP server but Lore is bent in places to appease the player such the culmination of all our factions in one area. Or the fact that players meta game the kill feed. a lot of things that are suppose to be done in private or behind closed doors always comes out cause of meta gaming which as you said in turn breaks out lore process. but that is just the way of the server. A perfect RP Server would be entirely different and nothing that we are use to right now. And in some cases you would not like that.

Once again I appreciate your participation on this thread.

Respectfully,
Zeus
 

Mr.Popo

Ex Halo RP G.M. | Ex S.D. | Ex. Arbiter
Years of Service
Joined
Jan 25, 2017
Messages
273
Points
43
Age
21
Website
www.youtube.com
aren't spartans supposed to be OP
Spartans are supposed to be reasonable strong, but when 2 Spartan 3s are able to wipe the Arbiter with a gun in around 20 seconds thats a problem. However I've gotten a large buff recently, and haven't faced a Spartan yet.
The reason most spartans are OP are not just cause of their weapons, but their tactics at the same time Spartan 3s were not that strong compared to a 2 take in example in Halo Reach. Noble Team was also using Mjolnir-Power Assault Armor one of the only Spartan 3 squads to have access to that equipment, and they were killed fairly easy.

On the server a lot of times people dying to spartans isn't always because of the class it is sometimes because of their opponents skill level
 

Lee/Hallow

EMPIRE
Years of Service
Joined
Aug 4, 2017
Messages
266
Points
28
Age
22
Spartans are supposed to be reasonable strong, but when 2 Spartan 3s are able to wipe the Arbiter with a gun in around 20 seconds thats a problem. However I've gotten a large buff recently, and haven't faced a Spartan yet.
The reason most spartans are OP are not just cause of their weapons, but their tactics at the same time Spartan 3s were not that strong compared to a 2 take in example in Halo Reach. Noble Team was also using Mjolnir-Power Assault Armor one of the only Spartan 3 squads to have access to that equipment, and they were killed fairly easy.

On the server a lot of times people dying to spartans isn't always because of the class it is sometimes because of their opponents skill level
Experience, outranks everything.
 

Swift

Bravo Platoon 1LT Swift, Doctor
Joined
Feb 4, 2018
Messages
15
Points
3
Age
24
@Zeus May I start by saying I thank you for your time to respond and address criticism. Personally, sir, I do come across many issues when engaging in simulation battles with Spartans, HoJ, SoS, ONI, and other ONI personnel. However, it is to be expected not only from me but from my leadership elements from Baker Battalion. We know that ONI works as hard as anyone else at raising and training the best operatives that they could possibly conjure. But when it comes to an actual problem with your office, for me and my platoon I want to address and confirm that as a platoon leader I train and educate my men to become the best in every way to be considered a threat in combat for the ONI sections and departments. I find ONI or other elements to be problematic but only for a time. I do not care for the prejudice or lowered expectations of my platoon, let me be the first to notify all that we marines at bravo platoon are getting better each day. I will not tolerate any disrespect period, but going away from that point I will say that I can hopefully connect to your office in the amount of effort and pure soul you can pour into our operatives and hope that they can far surpass others.

I am more than happy to see ONI personnel on the ground as it proves ONI exist to help the UNSC not cripple it. On the contrast there are always speculations about ONI and myself who has had many run in's with your office there has not been a time when ONI has not dealt with the issue at hand. I do hope to continue our work within the United Nations Space Command.

Thank you for your time, sir.

Regards 1LT Swift, Of Bravo Platoon

NOTE: There does seem to be a problem with the incredibly powerful units within the SoS/HoJ but I hope there will be a buff for my platoon to start slowly rising and prove not an equal match, But a challenge to deal with.
 

Mr.Popo

Ex Halo RP G.M. | Ex S.D. | Ex. Arbiter
Years of Service
Joined
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Messages
273
Points
43
Age
21
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Recently me and Maddox had me fight a spartan in the simulation. Now the first thing I'm going to say is A) Since I haven't actually PVPd in like 2 months (besides sword dueling). I am literal ass B) Since I'm trash rn I can't snipe at all
Now obviously as you can tell above I lost.
I tested out the weapons, and the spartan sniper is more powerful why, not because it has more damage but how the base of each weapon works.
The beam rifle's damage is based on movement if both players are standing still a headshot will do the max damage of 625. If one player is standing still and the other moving it does still around 600. However if both are moving it does around 400-500 damage probably. Now this has to do with the weapon's base.
Meanwhile on the other sniper each bullet does a static of 600-625 damage or more, they have the same damage on the gun, but their bases are different.
Now this small difference can mean a slight damage difference, but it's a small disadvantage.
I asked Maddox for the sim if I could use the human sniper, as I said I'm shit at PVP rn so the spartan whooped me, the lowest health I put him too during the 3-4 times we PVPd was 347/600
Now this proves two points
1) Spartans are good at pvp and if a player is inexperience will destroy them, and may have a slight advantage but that advantage wouldn't really do anything except change damage my high balling 50 dmg. Now mix that with damage reduction, and it's around 20 dmg.
2) SoS/HoJ do have a slight disadvantage on certain weapons

Now after I kept on getting trashed, I decided something I'm gonna get back into PVP. So me and the IFA started to sword duel, and then PVP. As we were PVPing we were testing weapons. We found that multiple weapons were very efficient. The covenant carbine with two headshots of us standing still, and far away was able to knock down your shields. The carbine is a semi-automatic weapon, but it's fire-rate is fast. We found that this weapon was very very OP, and so was the beam rifle and a lot of the other weapons.

So we figured something out the SoS has OP Weapons, but everyone is trash at PVP.
So we said were gonna get good at PVP, and then train everyone.

So through multiple tests, we found this out.
A) The Spartans do have a slight advantage in certain weapon categories
B) The SoS needs PVP training
C) The SoS has OP Weapons that can definitely match a Spartan

So, basically the SoS is going to get better at PVP. I am going to start doing PVP drills every day, and start training the higher SoS into being good at PVP. 1 by 1, then once they good enough at PVP they will train the Sangheili below them, and even the Kig-yar and Unggoy.

Now if you haven't realized, most of the spartans do something everyday, and you haven't even realized it. As a prior spartan this has been done for a long long time. All of the spartans every day usually PVP someone at least once. Now all this training makes them very good at PVP.

So in conclusion, if you want your men to have even a decent chance at beating spartans don't just train them against NPCs train them in CQB courses and PVP. I know that I'm going too with my guys.
 

Aible Reins

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William

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