Welcome to Revival Servers!

Welcome to Revival. The forums is an important aspect of joining the Community. This is where you can meet other community members, apply for staff, provide suggestions and participate in many other activities.

Knight's GM Application

Not open for further replies.


Apr 19, 2020
Steam ID:


What are the current names you have in game?:


How long have you been a part of the server?:

2+ years, started in early 2020. I did play on snow map years and years ago,

Do you have any bans/warnings?:
-What were these bans for?:

4 hour ban, to cool off after arguing with staff

What is your age? [Minimum 15]:


Do you have a microphone? [Required]:


Do you have TeamSpeak? [Required]:
-What is your name in TeamSpeak?:

Yes, Knight/Horrigan

Do you have Discord? [Required]:
-What is your discord ID?: [Example: Username01#1111]

Enclave Patriot#0444

Are you currently staff on a different server? Are you willing to leave that staff position for the one you are applying for?:


Experience with staffing [ULX, other servers, etc.]:

I have been game maker twice, once approximately 3-4 years ago on Superior Servers for Clone wars RP and in-between my spans of playing on this server I became a GM and eventually a SGM on Sentinel Networks for their Halo RP followed up by their Warhammer 40k RP. I have lots of experience and knowledge from multiple server types as well as universes that I can take inspiration from, as you can see by the server titles.

How active are you on the server?:

I play 3-5 days a week with multiple hours each of those days

When are you usually available? [Days of Week/Time/Time zone]:

For only the next two weeks, 3:30 PM EST to 9:30 PM EST, however I'm graduating after that. So I will have unlimited free time in summer to GM until I leave for Army Basic Training in July.

What do you believe to be your best qualities that can contribute to being a Gamemaker?:

Dedication: During my previous runs as a GM I would put hours into making dupes and writing scripts for my events. I was always incredibly passionate about GMing and have no qualms with dedicating a large portion of my time to the craft.

Improvement: I always strive to be better than I was before. I try to be a better person than I was yesterday in all facets of life. As a GM, this means that I will never stop working to have my next story be better than my last; my next dupe, higher quality than todays, my next briefing, more understandable and confident than todays. Everything must, at least, have an attempt for improvement.

Conduct: I know that Game making is a job is to be taken seriously but I also understand it's a game. Being this rank does not give me the right to talk down to other staff members or players simply because of my position. It does not give me the right to void rules for myself or my compatriots. It does not give me the right to be toxic and unpleasant. I know that every person deserves respect and to be treated like a human being. I can keep myself as professional as the position demands of me.

Honor: I thoroughly believe that your word is the most important thing to upkeep. "I do not lie, cheat, or steal and will always be accountable for my actions and deeds”. I will not backstab or betray those around me for financial or power based gains. If I do not receive this position I will not hold a grudge or hinder the staff in any way. If I receive this position and am removed for any reason, even if I consider the removal unjust, I will assist in the transfer of power and will not delete documents or anything the next GM in my position might need. I will be an honorable member of the server's staff team.

What do you plan to do as a Gamemaker?: [50+ Words]

If I'm being honest, I want to incite some changes into the GM team for the betterment of the server. I feel as though many current GMs are forgetting to look at their event from the perspective of a player and that causes the event to be less well received.

For instance, the overcomplication of a story and/or plan of action. GMs look at it through their own lenses, someone who has carefully constructed it and knows the minuet details simply from having worked on it for a long period of time. This complete understanding of a simple plan causes them to think that it is too simple and that the story needs more twists/turns. In reality, these twists and turns over-complicate it for the average player as they will not be able to fully grasp it due to losses of information in communication. The player might miss the start of DB, load in late, not be able to hear under gunfire, not witness a key interaction between characters, be stuck in the back line where combat story telling is unnoticed, or not be in the unit that has access to some critical information.

*combat storytelling: where the gameplay or situation of the firefight is imperative to the narrative of the event. Example, the enemies retreat and the players must act upon that. Or suddenly elite commandos in all black armor advance to the front. Or even, the enemy starts using Bio-Warfare with gases and such. Not witnessing these could hamper a players perspective on why they are performing an action and the story overall.

What 10 Commands do you know about that are in SAM and what exactly do they do?:

!noclip: Allows you to clip through players, objects, and the world
!god: You no longer take damage
!ungod: You disable god mode
!freeze: Freezes a target keeping them from turning or moving
!unfreeze: Unfreezes a target
!cloak: You are no longer visible to anyone and only your name will pop up when looked at
!uncloak: removes the active cloaking of the target
!sethp: Sets your, or a desired targets, health count up to the server limit
!setarmor: Sets your targets armor count up to the server limit
!setmodel: Changes the model of your target to the desired model
!slay: Kills the target
!menu: pops up a command console that allows you to edit current things on the server
!respawn: respawns the target at the whitelists designated spawn

What is In character and what is Out of character?:

In character [IC]: An object, statement, or action within the current story/universe, no matter how small, that is done in a way to be seen as part of the broad, overarching story of our server and is not simply a biproduct of this being a videogame. I.E. something done in roleplay to be seen as part of the world we are roleplaying in.

Out of Character [OOC]: An object, statement, or action that is not part of the servers story. This is not meant to be heard/seen by our roleplayed characters and is something meant for the players behind the character. I.E. something not included in the roleplay and is most likely just a biproduct of this being a game.

Do you believe you are able to work with a myriad of different people, some of which may have different opinions than yours?:

I have worked with numerous people throughout different positions in game and in real life. I may not like some of them, but I'm able to put up with them to reach my, or the servers, goals.

What do you believe the job of a Gamemaker entails?:

Your job, at its base level, is to entertain the players, that's it. This means that as a game maker you work for the players and you make sacrifices out of your time and energy to provide said entertainment. If the players are having fun and they are consistently happy when returning to the server for the roleplay/gameplay you provide you are a good game maker.

Give us a full event idea that you have. [3+ Paragraphs]:

On board the Odyssey, the Navy picks up a rapidly approaching signal and suddenly a frigate comes out of slip space and narrowly grinds against the Odyssey's armor plating, taking out 2/3s of its weapon systems, where it then crashes into the ground nearby. The ODSTs and any QRF units are sent to recover survivors and prep them for evac. In the wreckage a Marine Col is found and becomes a priority for the medics on base. If the medics save him then he can give us all the details on what happened and brief us, if not a tacpad with limited information can be recovered off his corpse.
The message that he relays, or that we found on the tacpad, is that there is a mercenary frigate in the area that is heavily modified and out performed 3 UNSC ships with an ace naval team that were sent to eliminate it. Shortly after this information is revealed the mercenary frigate will begin an unexpected attack on the Odyssey and the ground base. The frigate will send out 4 attack formations of pelicans towards the ship and base. A formation to attack the Airfield, the SATCOM entrance, the ship's hanger bay, and the ONI Base entrance. The navy can use their remaining weapons on the Odyssey to take out one group of their choice and based on the choice determines where the enemies attack.
After the enemies have been killed, a final formation will approach and secure the hangers while also capturing the bridge from the naval. Once the bridge and FD are secured a medium class ship (hand built) moves in and deploys a mercenary commander, simply known as “the Merc”. The Merc will be a player character with high armor and health that will attempt to capture the ship. If the Merc and the URF kill all those on ship (those that died being blocked off in bunks) then the players will be brought to the ground to strategize their assault on the ship. Once the ship is retaken or if they repelled the assault in the first place then the Merc will fight to the death in a final stand on the flight deck.
After the Merc is dead ship boarders will attack the medium class ship and scuttle it or capture it. If they go for the engine bay and scuttle it they will receive less resistance, especially after the ship begins to go down as all the mercenary troops will scramble to escape. If they try to take the ship, the more elite units will guard the command center and die to keep it out of our hands.
Once it is taken some naval personnel will be escorted to the bridge and engineers will work on damages to our ship and theirs. In this ending, the ship will become an asset for the UNSC in a new supply based formatting of events that I plan to try out. If the ship escapes due to a failure of the boarders then our people will have to fight it again, but in an even stronger form. Despite the ending, these mercenaries will be more encouraged to work with the URF due to their hatred of us. The follow up event will introduce these mercenaries in their new flushed out form, the "Golden Hands of War".

Did any current Gamemaker refer you to apply?:


I Knight Agree and understand that I am not staff, and it is not my job to do staff duties, unless there is 0 staff on I will not use my commands unless needed. I also agree that I will not noclip/abuse my powers.

I, Knight, acknowledge that this application is to be filled out with complete honesty. Being accepted will hold me at a higher standard in behavior and demeanor. Not doing my job or abusing will result in a warning or a demotion.

I, Knight, Swear to uphold the server rules, and enforce them. I will make sure to stay within the limits and rights given to me by my assigned rank within GM's, as well as keep a calm head and clear judgement when dealing with staff and or players, in order to ensure fairness to all who join the server.

And that if I Knight am found in violation of the rules I swore to uphold, and of this contract that I can and will be removed from GM's and or staff and forever barred from Re-Applying, along with any other Consequences that are deemed Necessary.


Halo RP
Head Game Maker
Aug 21, 2021
+1 great post
love the colours
great guy too


Feb 27, 2017
+1 omg colors!!!
I like the dedication segment. I try to be the same.
You plan on inciting changes to the GM team but don't go into detail how...
Overall good app.


King | | Caesar
Server Manager
Mar 2, 2019
DM The HGM to seek out training at your earliest convenience.
Not open for further replies.