Here's where I will place and update the rules on the server, it might start a bit "bare" but I wil add new rules as time pass.
I there are two sections: General rules, for behavior and OOC related rules and a IC rules section.
I there are two sections: General rules, for behavior and OOC related rules and a IC rules section.
General rules:
- General behavior:
- All players and staff are to maintain a "good" behavior, keeping arguments and offensive comments out of the OOC chat. Jokes are always allowed, but the moment someone offends someone, it's the moment the jokes stop. Failure to stop will result in a kick.
- Staff decisions:
- Staff have always the final say and their word should be respected by everyone, dont argue or back talk to them. This will result in a kick or a few hours of ban depending on the scale of the argument.
- PAC:
- PAC is allowed for every player to use, but they have to keep their PAC's moderate and not overloaded with textures. Offensive or stupid looking PAC's are not allowed and all PAC models used have to be the ones in the server content, the staff will not add addons to the server just so they can see your PAC. Refusing to follow this rules will result in a kick and will escalate into a day ban should the player continue to refuse to change it.
- Minging:
- Minging is not allowed in the server. There is always room for jokes, but minging it's NOT okay.
- IC and OOC difference:
- Players are not forced to be friends with each others, you cant like everyone, this can be applied IC or OOC, but problems from one should never be transfered to the other, an IC argument should never be reflected to an OOC'ly behavior.
IC Rules:
- Rolling and /me's:
- You do not need to roll if your action is long and descriptive enough, the minimal lenght should be around three lines of text. This is applied for all actions, except the ones that are literally left to chance. You also do not need to roll for trivial actions. Actions that require some physical strenght shouldnt need to be rolled for, but the player should RP his character tiring itself out if they would have continue said action for an extended period of time (Dragging a wounded person for example.)
- ERP:
- Erotic roleplay it's allowed at all times, but its punishable if it's not done in the "Off duty" hours: From 00:00 AM EST to 6 AM EST.
- Promiscuous characters are not prohibited but will be frowned upon. If a character just goes "looking to score the most characters" they will be warned ICly. If their behavior doesnt stop they will be punished and eventually demoted/discharged for insubordination.
- The process leading to discharge will be much faster if a character causes too much conflict between other characters because of his adventures.
- Quarian characters HAVE to adapt to their partners due to their sickly nature. Characters that ignore this WILL be punished ICly with sickness and even PK should they fail to follow this rule.
- UNDERAGE CHARACTERS CANNOT ERP AT ALL. THIS WILL RESULT IN THEM GETTING KICKED OFF THE SHIP.
- On/Off duty hours:
- As mentioned before, all players are considered On duty most of the day, having breaks to eat and shower. When "On duty" you're meant to look for a task in your division and help maintain the ship and the crew working.
- Trainers:
- Trainers are allowed to train people up to their same level of their specialty. While people who are not qualified trainers are allowed to train up to half the level they are. (In the case of a non-trainer lvl 5, they can train up to lvl 3)
- IC names:
- Characters need to have a full name. And their names cannot be overly complicated or mingy, failure to comply this will result in a kick.
- One word names: Names that are just one word. (Example: SR3 Jones.) are allowed, but their full name needs to be stablished if asked by staff.
- Underage Characters:
- Underage characters forced to P2L (Play to lose) when fighting adult characters unless agreed between the players to not P2L beforehand, in that case, normal lvl's will be applied. Underage characters can behave like children depending on their age, and therefore, should also fear punishments by adults, specially coming from the higher ranks. No "Im an edgy teenage, I dont give a fuck, I do what I want"
- Underage characters are considered underage until they reach 18 years old, then they become normal characters.
- PKs:
- Will happen. Either by RP fights, or by dying too much during events or by RP situations that will lead to the characters death, if they happen, you will have to make a new ACA for your new character and your rank will be reset.
- FearRP:
- Try to be realistic. If a character has a gun to their head, they will comply to the aggresors orders, no rambos or fearless characters.
- PainRP:
- Everyone feels pain, even the strongest krogan will cringe slightly in pain if they are shot or injured, so keep your injuries in mind.
- Training:
- Training is PRIORITY. If someone is ordered to train, they have to drop what they are doing and train. Refusing to do so will end in a demotion. If the person ordered to train has some OOCly reason why they cant train, then they are exempt from the punishment. No excuses as "my character is having a mental breakdown".
- Actors and secondary characters:
- During events actors are obligued to P2L, the actor can roll for certain actions to give a challenge to the players, but it's always considered that said characters are "weaker" than a normal character, and so they shouldnt be bullet sponges or painless walking tanks that can resist getting all of their limbs cut off and keep fighting.
- They cannot deal permanent damage, cutting limbs, scarring permanently or things like that are not allowed unless agreed on with the other players. They can however
- They cannot be "unkillable or undefeatable secondary characters for x reason" (This ones being either the character being too strong, or being in a position of power that would not allow the players to harm him). The option of someone chosing to kill said character and actually being able to accomplish it should always be available, even if it ends up hindering the mission.
- Actors and event characters that for some reason they become part of the crew MUST apply for their characters and cannot play on them until they are accepted, only exeption would be if said character is needed for another event or to continue with the story.
- Basic actor enemies WILL have to respect an NLR after they are killed in combat. They cannot rush constantly every time they die. Doing this will result in them getting charkicked and kicked off the server if they persist.
- Should they need to have LvLs those characters cannot pass level 5 in any category.
- All actors and secondary characters MUST stick to their script and fullfill their role. They CANT create their own plot inside the event. Do not go above the script of the GM in charge!
- Main actors and story characters:
- Story characters are characters that will progress the main storylines, this characters are considered "unkillable" most of the times due to the catastrophic consequences that would happen should said character die.
- Most attempts to kill this character will be voided, or heavely punished. In special cases their deaths wont be voided, heavely hindering the entire situation in the main storyline.
- This characters are expected to not be easely killable, being able to powergame certain situations as long as they are coherent and with the correct actions. They are also expected to have very high stats or be heavely guarded due to their importance/experience Icly and the impact they make in the story.
- Side missions are NOT expected to have this kind of characters, so avoid using them when making an event.
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