- Joined
- Apr 17, 2018
- Messages
- 33
- Points
- 8
- Age
- 25
Title Your Application: Strages' Developer Application
[Strages] - Developer Application - [8/20/18]
Name (Steam Name): tgon95
Date of joining Revival: April 15, 2018
Tell us about yourself: I am a 17 year old senior that likes to play on the server to get away from life. I am dedicated when assigned work and am always willing to learn. I am always looking for new ways to help out the server. I enjoy meeting new people and generally just having a good time with friends. I have always wanted to learn how to do server configuration so I figured that I would give it a try and it turned out that it is something that I enjoy doing. I hope that I can use the skills I have learned to help out the server.
Do you have a microphone? (Please state clarity of this said microphone):Yes, a logitech G633 gaming headset.
What role are you taking? (Programmer, Server Configurator, Mapper etc.): Server Configurator (stand by)
Why do you want to become a developer for Revival? (One Paragraph Min.): I would like to become a developer to help the server succeed. I also would like to help the developer team in any way that I can. I also have alot of free time so being a developer would give me something to do, not to mention I enjoy doing it. I also am always looking to learn so that I can become more knowledgable when it come to being a developer so that I can handle all situations that come my way. This is what I have to bring to the develpment team, thank you for taking the time to read this and have a good day.
What will you bring to the development team?: I will bring a positive attitude and an open mindset. I am always looking for new ways to help people out. I will also do whatever is necessary of me without hesitation.
Can you show/link us your work?(Required):
DarkRP.createCategory{
name = "United Nations Space Command",
categorises = "jobs",
startExpanded = true,
Color = Color(0, 2, 26, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Office of Naval Intelligence",
categorises = "jobs",
startExpanded = true,
Color = Color(6, 9, 75, 156),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Hearts of Jiralhanae",
categorises = "jobs",
startExpanded = true,
Color = Color(9, 98, 210, 0),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Swords of Sanghelios",
categorises = "jobs",
startExpanded = true,
Color = Color(2, 21, 0, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
-----------------------------------------------------------------------------------------------------------------------------------------
TEAM_MARINESPARTAN = DarkRP.createJob("Marine Spartan" , {
color = Color(0, 65, 7, 225),
model = {"models/player/halo/unsc/spartanmark6/master_chief_mkv.mdl"},
description = [[Spartans for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3","tfa_h2_rocket_launcher","tfa_h4_spartan_weapon_battle_rif","tfa_h4_spartan_weapon_dmr","tfa_hr_spartan_laser","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun"},
command = "marinespartan",
max =4,
salary =0,
admin =0,
vote = false,
hasLicense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category = "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(600)
ply:HaloArmor=99
ply:SetMaxHealth(600)
ply:SetArmor(300)
end
})
TEAM_ONICOMBATINSTRUCTOR = DarkRP.createJob("ONI Combat Instructor" , {
color = Color(0, 54, 12, 255),
model = {"models/chaosnarwhal/marine_dominique_panda_oni.mdl"},
description = [[The drill instructors for the Office of Naval Intelligence]],
weapons = {"hr_tfa_shotgun","halo_tfa_assaultrifle","halo_tfa_magnum3"},
command = "onicombatinstructor",
max =10,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "Office of Naval Intelligence",
PlayerSpawn = function(ply)
ply:SetHealth(400)
ply:HaloArmor=45
ply:SetMaxHealth(400)
ply:SetArmor(250)
end
})
TEAM_HEADJANITOR = DarkRP.createJob("Head Janitor" , {
color = Color(0, 87, 4, 255),
model = {"models/armacham/scientists/friendly/scientists_4.mdl"},
description = [[The head janitor for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3"},
command = "headjanitor",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})
TEAM_HEADSCIENTIST = DarkRP.createJob("Head Scientist" , {
color = Color(0, 0, 2, 276),
model = {"models/breen_monitor.mdl"},
description = [[The head scientist for the United Nations Space Command]],
weapons = {"h3_odst_socom_tfa","h3_smg_tfa_odst"},
command = "headscientist",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})
TEAM_ARMYSUPPORT = DarkRP.createJob("Army Support" , {
color = Color(9, 2, 12, 266),
model = {"models/chaosnarwhal/unscab_oni_outlander_base1.mdl"},
weapons = {"tfa_h2_rocket_launcher","halo_tfa_magnum3","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun","h3_smg_tfa_odst"},
command = "armysupport",
max =5,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn(ply)
ply:SetHealth(250)
ply:HaloArmor=50
ply:SetMaxHealth(250)
ply:SetArmor(250)
end
})
---------------------------------------------------------------------------------------------------------------------------------------------
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
killicon.Add( SWEP.Folder, "vgui/hud/" .. SWEP.Folder , color_white )
end
-- Variables that are used on both client and server
SWEP.Gun = ("h3_smg_swep") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "TFA HaloRP"
SWEP.Author = "Pillar"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "M7 SMG" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 4 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip
SWEP.Weight = 30 -- Rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
SWEP.BoltAction = false -- Is this a bolt action rifle?
SWEP.HoldType = "smg" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.ViewModelFOV = 40
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/halo_3_smg.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_smg1.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_bash_base"
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(6.678, -0.04, -6.47), angle = Angle(-20.132, -24.269, 12.93) },
["mag"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, -0.866), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_L_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(-0.345, -0.156, 1.125), angle = Angle(0, 0, 0) },
["body"] = { scale = Vector(1, 1, 1), pos = Vector(0, -0.528, -0.755), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(-1.649, 0.652, -0.692), angle = Angle(-22.359, 0, 0) }
}
SWEP.Primary.SpreadMultiplierMax = 2.5 --How far the spread can expand when you shoot.
SWEP.Primary.SpreadIncrement = 1/3.5 --What percentage of the modifier is added on, per shot.
SWEP.Primary.SpreadRecovery = 3 --How much the spread recovers, per second.
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.Sound = Sound("fire_h3_smg") -- script that calls the primary fire sound
SWEP.Primary.SilencedSound = Sound("")
SWEP.Primary.RPM = 1000 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 36 -- Size of a clip
SWEP.Primary.DefaultClip = 360 -- Bullets you start with
SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.0 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.01 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic/Semi Auto
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.CanBeSilenced = false
SWEP.Secondary.ScopeZoom = 2
SWEP.Secondary.UseACOG = false -- Choose one scope type
SWEP.Secondary.UseMilDot = false -- I mean it, only one
SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all
SWEP.Secondary.UseParabolic = false
SWEP.Secondary.UseElcan = false
SWEP.Secondary.UseGreenDuplex = false
SWEP.Secondary.UseAimpoint = false
SWEP.Secondary.UseMatador = false
SWEP.UseHands = true
SWEP.data = {}
SWEP.data.ironsights = 0
SWEP.ScopeScale = 1.2
SWEP.ReticleScale = 0.6
SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
SWEP.Primary.Damage = 964 --base damage per bullet
SWEP.Primary.Spread = 0.02 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = 0.02 -- ironsight accuracy, should be the same for shotguns
SWEP.DisableChambering = true
-- enter iron sight info and bone mod info below
SWEP.Secondary.IronFOV = 70
SWEP.IronSightsPos = Vector(-4.55, -8.796, 1.2)
SWEP.IronSightsAng = Vector(0.12, -2.18, 0)
SWEP.RunSightsPos = Vector(6.289, -9.101, -7.365)
SWEP.RunSightsAng = Vector(4.315, 40.719, -22.441)
SWEP.BlowbackEnabled = true
SWEP.BlowbackVector = Vector(0.1,-2,0)
SWEP.Blowback_Shell_Effect = "ShellEject"
SWEP.LuaShellEject = true
SWEP.WElements = {
["element_name"] = { type = "Model", model = "models/smg.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.405, 1.389, -1.03), angle = Angle(-101.407, -6.745, 84.292), size = Vector(1.496, 1.496, 1.496), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.MuzzleFlashEffect = "h3_smg_muzzle"
SWEP.Secondary.BashDelay = 0.1
function SWEP:SecondaryAttack()
if IsFirstTimePredicted() then
self:EmitSound(self.Secondary.BashSound )
end
self:AltAttack()
end
Are you active on Teamspeak?: Yes
Do you agree to be active on the Development Trello and Kik chat?: Yes
Do you understand that abuse of your developer powers will result in an instant blacklist and demotion from the Revival Development Team?: Yes
[Strages] - Developer Application - [8/20/18]
Name (Steam Name): tgon95
Date of joining Revival: April 15, 2018
Tell us about yourself: I am a 17 year old senior that likes to play on the server to get away from life. I am dedicated when assigned work and am always willing to learn. I am always looking for new ways to help out the server. I enjoy meeting new people and generally just having a good time with friends. I have always wanted to learn how to do server configuration so I figured that I would give it a try and it turned out that it is something that I enjoy doing. I hope that I can use the skills I have learned to help out the server.
Do you have a microphone? (Please state clarity of this said microphone):Yes, a logitech G633 gaming headset.
What role are you taking? (Programmer, Server Configurator, Mapper etc.): Server Configurator (stand by)
Why do you want to become a developer for Revival? (One Paragraph Min.): I would like to become a developer to help the server succeed. I also would like to help the developer team in any way that I can. I also have alot of free time so being a developer would give me something to do, not to mention I enjoy doing it. I also am always looking to learn so that I can become more knowledgable when it come to being a developer so that I can handle all situations that come my way. This is what I have to bring to the develpment team, thank you for taking the time to read this and have a good day.
What will you bring to the development team?: I will bring a positive attitude and an open mindset. I am always looking for new ways to help people out. I will also do whatever is necessary of me without hesitation.
Can you show/link us your work?(Required):
DarkRP.createCategory{
name = "United Nations Space Command",
categorises = "jobs",
startExpanded = true,
Color = Color(0, 2, 26, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Office of Naval Intelligence",
categorises = "jobs",
startExpanded = true,
Color = Color(6, 9, 75, 156),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Hearts of Jiralhanae",
categorises = "jobs",
startExpanded = true,
Color = Color(9, 98, 210, 0),
canSee = function(ply) return true end,
sortOrder = 1,
}
DarkRP.createCategory{
name = "Swords of Sanghelios",
categorises = "jobs",
startExpanded = true,
Color = Color(2, 21, 0, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
-----------------------------------------------------------------------------------------------------------------------------------------
TEAM_MARINESPARTAN = DarkRP.createJob("Marine Spartan" , {
color = Color(0, 65, 7, 225),
model = {"models/player/halo/unsc/spartanmark6/master_chief_mkv.mdl"},
description = [[Spartans for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3","tfa_h2_rocket_launcher","tfa_h4_spartan_weapon_battle_rif","tfa_h4_spartan_weapon_dmr","tfa_hr_spartan_laser","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun"},
command = "marinespartan",
max =4,
salary =0,
admin =0,
vote = false,
hasLicense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category = "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(600)
ply:HaloArmor=99
ply:SetMaxHealth(600)
ply:SetArmor(300)
end
})
TEAM_ONICOMBATINSTRUCTOR = DarkRP.createJob("ONI Combat Instructor" , {
color = Color(0, 54, 12, 255),
model = {"models/chaosnarwhal/marine_dominique_panda_oni.mdl"},
description = [[The drill instructors for the Office of Naval Intelligence]],
weapons = {"hr_tfa_shotgun","halo_tfa_assaultrifle","halo_tfa_magnum3"},
command = "onicombatinstructor",
max =10,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "Office of Naval Intelligence",
PlayerSpawn = function(ply)
ply:SetHealth(400)
ply:HaloArmor=45
ply:SetMaxHealth(400)
ply:SetArmor(250)
end
})
TEAM_HEADJANITOR = DarkRP.createJob("Head Janitor" , {
color = Color(0, 87, 4, 255),
model = {"models/armacham/scientists/friendly/scientists_4.mdl"},
description = [[The head janitor for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3"},
command = "headjanitor",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})
TEAM_HEADSCIENTIST = DarkRP.createJob("Head Scientist" , {
color = Color(0, 0, 2, 276),
model = {"models/breen_monitor.mdl"},
description = [[The head scientist for the United Nations Space Command]],
weapons = {"h3_odst_socom_tfa","h3_smg_tfa_odst"},
command = "headscientist",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})
TEAM_ARMYSUPPORT = DarkRP.createJob("Army Support" , {
color = Color(9, 2, 12, 266),
model = {"models/chaosnarwhal/unscab_oni_outlander_base1.mdl"},
weapons = {"tfa_h2_rocket_launcher","halo_tfa_magnum3","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun","h3_smg_tfa_odst"},
command = "armysupport",
max =5,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn(ply)
ply:SetHealth(250)
ply:HaloArmor=50
ply:SetMaxHealth(250)
ply:SetArmor(250)
end
})
---------------------------------------------------------------------------------------------------------------------------------------------
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
killicon.Add( SWEP.Folder, "vgui/hud/" .. SWEP.Folder , color_white )
end
-- Variables that are used on both client and server
SWEP.Gun = ("h3_smg_swep") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "TFA HaloRP"
SWEP.Author = "Pillar"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "M7 SMG" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 4 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip
SWEP.Weight = 30 -- Rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
SWEP.BoltAction = false -- Is this a bolt action rifle?
SWEP.HoldType = "smg" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.ViewModelFOV = 40
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/halo_3_smg.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_smg1.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_bash_base"
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(6.678, -0.04, -6.47), angle = Angle(-20.132, -24.269, 12.93) },
["mag"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, -0.866), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_L_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(-0.345, -0.156, 1.125), angle = Angle(0, 0, 0) },
["body"] = { scale = Vector(1, 1, 1), pos = Vector(0, -0.528, -0.755), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(-1.649, 0.652, -0.692), angle = Angle(-22.359, 0, 0) }
}
SWEP.Primary.SpreadMultiplierMax = 2.5 --How far the spread can expand when you shoot.
SWEP.Primary.SpreadIncrement = 1/3.5 --What percentage of the modifier is added on, per shot.
SWEP.Primary.SpreadRecovery = 3 --How much the spread recovers, per second.
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.Sound = Sound("fire_h3_smg") -- script that calls the primary fire sound
SWEP.Primary.SilencedSound = Sound("")
SWEP.Primary.RPM = 1000 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 36 -- Size of a clip
SWEP.Primary.DefaultClip = 360 -- Bullets you start with
SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.0 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.01 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic/Semi Auto
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.CanBeSilenced = false
SWEP.Secondary.ScopeZoom = 2
SWEP.Secondary.UseACOG = false -- Choose one scope type
SWEP.Secondary.UseMilDot = false -- I mean it, only one
SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all
SWEP.Secondary.UseParabolic = false
SWEP.Secondary.UseElcan = false
SWEP.Secondary.UseGreenDuplex = false
SWEP.Secondary.UseAimpoint = false
SWEP.Secondary.UseMatador = false
SWEP.UseHands = true
SWEP.data = {}
SWEP.data.ironsights = 0
SWEP.ScopeScale = 1.2
SWEP.ReticleScale = 0.6
SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
SWEP.Primary.Damage = 964 --base damage per bullet
SWEP.Primary.Spread = 0.02 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = 0.02 -- ironsight accuracy, should be the same for shotguns
SWEP.DisableChambering = true
-- enter iron sight info and bone mod info below
SWEP.Secondary.IronFOV = 70
SWEP.IronSightsPos = Vector(-4.55, -8.796, 1.2)
SWEP.IronSightsAng = Vector(0.12, -2.18, 0)
SWEP.RunSightsPos = Vector(6.289, -9.101, -7.365)
SWEP.RunSightsAng = Vector(4.315, 40.719, -22.441)
SWEP.BlowbackEnabled = true
SWEP.BlowbackVector = Vector(0.1,-2,0)
SWEP.Blowback_Shell_Effect = "ShellEject"
SWEP.LuaShellEject = true
SWEP.WElements = {
["element_name"] = { type = "Model", model = "models/smg.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.405, 1.389, -1.03), angle = Angle(-101.407, -6.745, 84.292), size = Vector(1.496, 1.496, 1.496), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.MuzzleFlashEffect = "h3_smg_muzzle"
SWEP.Secondary.BashDelay = 0.1
function SWEP:SecondaryAttack()
if IsFirstTimePredicted() then
self:EmitSound(self.Secondary.BashSound )
end
self:AltAttack()
end
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