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Strages' Developer Application

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Strages

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Age
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Title Your Application: Strages' Developer Application

[Strages] - Developer Application - [8/20/18]

Name (Steam Name): tgon95

Date of joining Revival: April 15, 2018

Tell us about yourself: I am a 17 year old senior that likes to play on the server to get away from life. I am dedicated when assigned work and am always willing to learn. I am always looking for new ways to help out the server. I enjoy meeting new people and generally just having a good time with friends. I have always wanted to learn how to do server configuration so I figured that I would give it a try and it turned out that it is something that I enjoy doing. I hope that I can use the skills I have learned to help out the server.

Do you have a microphone? (Please state clarity of this said microphone):Yes, a logitech G633 gaming headset.

What role are you taking? (Programmer, Server Configurator, Mapper etc.): Server Configurator (stand by)

Why do you want to become a developer for Revival? (One Paragraph Min.): I would like to become a developer to help the server succeed. I also would like to help the developer team in any way that I can. I also have alot of free time so being a developer would give me something to do, not to mention I enjoy doing it. I also am always looking to learn so that I can become more knowledgable when it come to being a developer so that I can handle all situations that come my way. This is what I have to bring to the develpment team, thank you for taking the time to read this and have a good day.

What will you bring to the development team?: I will bring a positive attitude and an open mindset. I am always looking for new ways to help people out. I will also do whatever is necessary of me without hesitation.

Can you show/link us your work?(Required):

DarkRP.createCategory{
name = "United Nations Space Command",
categorises = "jobs",
startExpanded = true,
Color = Color(0, 2, 26, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}





DarkRP.createCategory{
name = "Office of Naval Intelligence",
categorises = "jobs",
startExpanded = true,
Color = Color(6, 9, 75, 156),
canSee = function(ply) return true end,
sortOrder = 1,
}





DarkRP.createCategory{
name = "Hearts of Jiralhanae",
categorises = "jobs",
startExpanded = true,
Color = Color(9, 98, 210, 0),
canSee = function(ply) return true end,
sortOrder = 1,
}





DarkRP.createCategory{
name = "Swords of Sanghelios",
categorises = "jobs",
startExpanded = true,
Color = Color(2, 21, 0, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
-----------------------------------------------------------------------------------------------------------------------------------------


TEAM_MARINESPARTAN = DarkRP.createJob("Marine Spartan" , {
color = Color(0, 65, 7, 225),
model = {"models/player/halo/unsc/spartanmark6/master_chief_mkv.mdl"},
description = [[Spartans for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3","tfa_h2_rocket_launcher","tfa_h4_spartan_weapon_battle_rif","tfa_h4_spartan_weapon_dmr","tfa_hr_spartan_laser","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun"},
command = "marinespartan",
max =4,
salary =0,
admin =0,
vote = false,
hasLicense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category = "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(600)
ply:HaloArmor=99
ply:SetMaxHealth(600)
ply:SetArmor(300)
end
})





TEAM_ONICOMBATINSTRUCTOR = DarkRP.createJob("ONI Combat Instructor" , {
color = Color(0, 54, 12, 255),
model = {"models/chaosnarwhal/marine_dominique_panda_oni.mdl"},
description = [[The drill instructors for the Office of Naval Intelligence]],
weapons = {"hr_tfa_shotgun","halo_tfa_assaultrifle","halo_tfa_magnum3"},
command = "onicombatinstructor",
max =10,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "Office of Naval Intelligence",
PlayerSpawn = function(ply)
ply:SetHealth(400)
ply:HaloArmor=45
ply:SetMaxHealth(400)
ply:SetArmor(250)
end
})





TEAM_HEADJANITOR = DarkRP.createJob("Head Janitor" , {
color = Color(0, 87, 4, 255),
model = {"models/armacham/scientists/friendly/scientists_4.mdl"},
description = [[The head janitor for the United Nations Space Command]],
weapons = {"halo_tfa_magnum3"},
command = "headjanitor",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})





TEAM_HEADSCIENTIST = DarkRP.createJob("Head Scientist" , {
color = Color(0, 0, 2, 276),
model = {"models/breen_monitor.mdl"},
description = [[The head scientist for the United Nations Space Command]],
weapons = {"h3_odst_socom_tfa","h3_smg_tfa_odst"},
command = "headscientist",
max =1,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn = function(ply)
ply:SetHealth(150)
ply:HaloArmor=5
ply:SetMaxHealth(150)
ply:SetArmor(50)
end
})





TEAM_ARMYSUPPORT = DarkRP.createJob("Army Support" , {
color = Color(9, 2, 12, 266),
model = {"models/chaosnarwhal/unscab_oni_outlander_base1.mdl"},
weapons = {"tfa_h2_rocket_launcher","halo_tfa_magnum3","tfa_h4_spartan_weapon_saw","hr_tfa_shotgun","h3_smg_tfa_odst"},
command = "armysupport",
max =5,
salary =0,
admin =0,
vote = false,
hasLiscense = true,
candemote = false,
- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
category "United Nations Space Command",
PlayerSpawn(ply)
ply:SetHealth(250)
ply:HaloArmor=50
ply:SetMaxHealth(250)
ply:SetArmor(250)
end
})
---------------------------------------------------------------------------------------------------------------------------------------------
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end


if CLIENT then

killicon.Add( SWEP.Folder, "vgui/hud/" .. SWEP.Folder , color_white )

end

-- Variables that are used on both client and server
SWEP.Gun = ("h3_smg_swep") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "TFA HaloRP"
SWEP.Author = "Pillar"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "M7 SMG" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 4 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip
SWEP.Weight = 30 -- Rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
SWEP.BoltAction = false -- Is this a bolt action rifle?
SWEP.HoldType = "smg" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles


SWEP.ViewModelFOV = 40
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/halo_3_smg.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_smg1.mdl" -- Weapon world model
SWEP.ShowWorldModel = false
SWEP.Base = "tfa_bash_base"
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(6.678, -0.04, -6.47), angle = Angle(-20.132, -24.269, 12.93) },
["mag"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, -0.866), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_L_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(-0.345, -0.156, 1.125), angle = Angle(0, 0, 0) },
["body"] = { scale = Vector(1, 1, 1), pos = Vector(0, -0.528, -0.755), angle = Angle(0, 0, 0) },
["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(-1.649, 0.652, -0.692), angle = Angle(-22.359, 0, 0) }
}


SWEP.Primary.SpreadMultiplierMax = 2.5 --How far the spread can expand when you shoot.
SWEP.Primary.SpreadIncrement = 1/3.5 --What percentage of the modifier is added on, per shot.
SWEP.Primary.SpreadRecovery = 3 --How much the spread recovers, per second.


SWEP.Spawnable = true
SWEP.AdminSpawnable = true


SWEP.Primary.Sound = Sound("fire_h3_smg") -- script that calls the primary fire sound
SWEP.Primary.SilencedSound = Sound("")
SWEP.Primary.RPM = 1000 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 36 -- Size of a clip
SWEP.Primary.DefaultClip = 360 -- Bullets you start with
SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.0 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.01 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic/Semi Auto
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.CanBeSilenced = false


SWEP.Secondary.ScopeZoom = 2
SWEP.Secondary.UseACOG = false -- Choose one scope type
SWEP.Secondary.UseMilDot = false -- I mean it, only one
SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all
SWEP.Secondary.UseParabolic = false
SWEP.Secondary.UseElcan = false
SWEP.Secondary.UseGreenDuplex = false
SWEP.Secondary.UseAimpoint = false
SWEP.Secondary.UseMatador = false


SWEP.UseHands = true

SWEP.data = {}
SWEP.data.ironsights = 0
SWEP.ScopeScale = 1.2
SWEP.ReticleScale = 0.6


SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
SWEP.Primary.Damage = 964 --base damage per bullet
SWEP.Primary.Spread = 0.02 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = 0.02 -- ironsight accuracy, should be the same for shotguns


SWEP.DisableChambering = true

-- enter iron sight info and bone mod info below

SWEP.Secondary.IronFOV = 70

SWEP.IronSightsPos = Vector(-4.55, -8.796, 1.2)
SWEP.IronSightsAng = Vector(0.12, -2.18, 0)


SWEP.RunSightsPos = Vector(6.289, -9.101, -7.365)
SWEP.RunSightsAng = Vector(4.315, 40.719, -22.441)


SWEP.BlowbackEnabled = true
SWEP.BlowbackVector = Vector(0.1,-2,0)
SWEP.Blowback_Shell_Effect = "ShellEject"
SWEP.LuaShellEject = true


SWEP.WElements = {
["element_name"] = { type = "Model", model = "models/smg.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.405, 1.389, -1.03), angle = Angle(-101.407, -6.745, 84.292), size = Vector(1.496, 1.496, 1.496), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}


SWEP.MuzzleFlashEffect = "h3_smg_muzzle"

SWEP.Secondary.BashDelay = 0.1

function SWEP:SecondaryAttack()
if IsFirstTimePredicted() then
self:EmitSound(self.Secondary.BashSound )
end
self:AltAttack()
end


Are you active on Teamspeak?: Yes

Do you agree to be active on the Development Trello and Kik chat?: Yes

Do you understand that abuse of your developer powers will result in an instant blacklist and demotion from the Revival Development Team?: Yes
 
Last edited:

Smoke

Hollowed
Joined
May 16, 2018
Messages
13
Points
3
Age
23
He took his time learning to set jobs as well as modify weapons so that he could help with the changes on the server. During his training he seemed very interested and played close attention to what he did. +1
 
Last edited:

Doakes

Some Horse
Joined
Feb 9, 2018
Messages
37
Points
43
Age
26
I always appreciate people who care for others of the community. The application seems fit and your dev work goes indepth down to the bare functions.

+1
 

e241

Former Development Director
Developer
TeamSpeak Administrator
Years of Service
Joined
Mar 4, 2018
Messages
115
Points
28
Age
22
Location
United States of America
+1

He is an aspiring developer who has a thirst for more knowledge within GLUA. Hopefully, I wish to see you advance further within your skills.
(loyalty, royalty, inside my dna)
pls don't hurt me xain or strages ;w;
 
Last edited:

Kraken

Lead Developer
Joined
May 19, 2018
Messages
88
Points
8
Age
26
Location
Somewhere...?
PENDING - Message me on TS for your interview.
[doublepost=1534968668,1534961572][/doublepost]ACCEPTED - Welcome to the Development team.
 
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