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Armor for non-shielded classes

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Aible Reins

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This is pretty straight forward, It is a single addon that will drastically improve the life for marines.

All you have to do is put it under the "miscellaneous" slot of the F4 menu for certain jobs, and set it so that a marine can only spawn it in once every few minutes to prevent abuse but keep it more or less balanced with shielded players. set the price (for f4 buying) as low as possible.

here is the link to the work shop
https://steamcommunity.com/sharedfiles/filedetails/?id=151830991

IMPORTANT:
The jobs receiving the armor should be specific to each individual job, detailed below. each job should have access to only the max armor they should receive.
The addon has three types of spawnable armors:
>Heavy
>Medium
>Light Armor


Proposed changes found HERE



@William @Daniel Marin (Maddox) @Halo @rightbehindu28
 
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Sleepy

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+1 I like this, It will help balance some things out.
 

Aible Reins

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+1 though the mgalekgolo doesn't have shields should get heavy sadly

Edit*
I take back what I said, I very much agree from a thematic and mechanic standpoint
 
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James Balor

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The hunter class has a lot of damage reduction already, couple that with the hit boxes and the heavy armor would be the equivalent of invincibility. by the time an enemy widdled through their armor they would be able to purchase it again. I would think something like Light armor at MOST would work mechanically speaking.

I tested out the 100 armor already it's gets chewed through by npcs and players like butter for some reason, why I am saying now Cus literally just the ulx add-on but different armor ranges
 

Daniel Marin (Maddox)

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I am willing to accept this idea if it does not conflict with the custom shield ad-don we have. In the past, other armor ad-dons would conflict with the shields and create issue. Best option is to either look further into this or simply add damage reduction to the selected classes.
 

sullycollins

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First: It is Golf not Gulf.

Second: Golf should use heavy armor if this were added. Reason being is one of our primary roles is defusing explosives. Having the heavy protective armor would act like a bomb suit used by EOD units while defusing bombs. It would give us Golf guys the extra protection we would need if (by some chance) mess up a defusal on the bomb goes off and help the survival of the Golf 0-4 marine.

Example of bomb suit:


Third: Dogma is suppose to be a QRF unit with jet packs. It would not make sense for them to have the extremely heavy armor because it would slow them down. I know they come with armor so it would make more sense for them to have at least medium armor.
 
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Aible Reins

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First: It is Golf not Gulf.

Second: Golf should use heavy armor if this were added. Reason being is one of our primary roles is defusing explosives. Having the heavy protective armor would act like a bomb suit used by EOD units while defusing bombs. It would give us Golf guys the extra protection we would need if (by some chance) mess up a defusal on the bomb goes off and help the survival of the Golf 0-4 marine.

Example of bomb suit:


Third: Dogma is suppose to be a QRF unit with jet packs. It would not make sense for them to have the extremely heavy armor because it would slow them down. I know they come with armor so it would make more sense for them to have at least medium armor.

the difference between those bomb suits and the armor though is that the armor is meant mainly for ballistics and plasma, while bomb suits are meant for concussive blast and shrapnel. bomb suits actually make poor ballistic armor in a battle field (especially because of their bulk), however I can see your logic (mechanically speaking) and golf DID spawn with heavy armor (300) back before shields, I can agree they still need the shielding for bombs.
 
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Veron

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the difference between those bomb suits and the armor though is that the armor is meant mainly for ballistics and plasma, while bomb suits are meant for concussive blast and shrapnel. bomb suits actually make poor ballistic armor in a battle field (especially because of their bulk), however I can see your logic (mechanically speaking) and golf DID spawn with heavy armor (300) back before shields, I can agree they still need the shielding for bombs.

As for Dogma, I can see that a QRF would use medium armor, however they too used to spawn with 500 armor, since the idea was a heavy tactical response team. it's been known as one of the heavier units in our part of the UNSC, just to give some of my reasoning.
I think Asylum flamers should get slightly heavier armor than say, an Assult class. Flamers are meant to take quite a beating since they are always in the front using their flamethrowers.
 

Aible Reins

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I think Asylum flamers should get slightly heavier armor than say, an Assult class. Flamers are meant to take quite a beating since they are always in the front using their flamethrowers.

Asylum was set to medium so that they can take more of a beating the the average marine, however their position towards the front lines keeps them as a medium armor squad, similar to whiskey platoon.
 

Aible Reins

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I am willing to accept this idea if it does not conflict with the custom shield ad-don we have. In the past, other armor ad-dons would conflict with the shields and create issue. Best option is to either look further into this or simply add damage reduction to the selected classes.

Is there a way to test the addon on the server/ on a dev server? Its hard to experiment in single player since there is no official addon for the shields to use.

if not, the only issue I foresee with the damage reduction route is that one would have to be willing to go and test the different levels of halo.armor for the server and playtest just what each equivalent for armor would be for players.
 

Gunter

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I am looking into this mod to see if this will interfere with the shields addon we have. Other than that William does have to approve this and Ill keep asking him to check it out. In my opinion I like this, and It could work -key word could- so +1
 

Mr.Popo

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+1
However I do agree with Balor, a Mgalekgolo contructsare extremely slow, but powerful they are meant to be high damage taking tanks. People are also donating $250

Side note: You should ass the armor feature to sentinels too
 

Aible Reins

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I thought sentinels have shields already?
 

CrioChamber

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+1 I would definitely like this. My suggestion though is to probably have MED have an additional item to repair armor instead of waiting 2 minutes for armor to be bought, or establish stations that repair armor instead. Probably would have decor that looks like a suit of Kevlar or something in each of their respective bunks.
 
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