QuackDuck
Programmer
What is this
The credit system was introduced in the latest update and was applied to both Vietnam and HaloRP.What this does is simply encourage people to help out our community by rewarding Staff On Duty 'credits' via Prometheus which can be used to buy items in the Store. However of course we know there will be people 'gaining' the system - we have things in place for this (read below).
How do I get Credits?
It's fairly simple, all you have to do if you're in-game then is go on duty and help players. Being on duty will reward you credits and completing sit's on the server will also give you credits! (make sure to be claiming those sits!). For people on the Forum/TeamSpeak team, we are currently working on other ways to reward your hard work and devotion for Revival; fear not we're working on a solution.As I discussed before about 'gaining' the system, you may have figured out "well, why can't I just make my friend request sits" or "well I'm going to afk on duty overnight", no. This will be picked up via our System and even if this is missed we have clear logs telling us how many credits people got in a session making it easier for us to detect you - this is clear misuse and attempt to gain the system.
To avoid these detection(s) simply do not farm sits with friends and make sure to change job if you no longer want to be on duty.
UPDATE 1:
As a note, gamemakers (on all servers) and mass effect should soon be able to receive credits. And credits per hour / sit and other factors will not be disclosed and can not exactly be calculated to the exact number.This is an early prototype of the UI for users when a gamemaker has finished an event:
I believe I'll show 5 buttons of course ranging 1-5. 1 Being the worst, 5 being the best so you can leave your input on the event. If you idle for 15 seconds or decide not to rate and close the box in the top right we will not take your feedback and this message will popup to verify your decision:
When the system is finished I will add more chat messages to tell you if you have rated and what score etc in case you accidentally score the wrong number and want somebody to adjust it!
Again as a note if you try to gain this system we will log it and find out rather quickly, so don't try and spoof your results and rate fairly.
UPDATE 2:
Once an event has been flagged as finished, the gamemaker will be prompted with a new panel which is:
I've tried hard to make this as nice on the eyes as possible. I'm open for Feedback! You do not need to give feedback here; but if you decide to add notes which are 100% confidential and will only be viewed by a specific rank.
Once you confirm all players will now receive the following UI instantly:
This is all they see, if they're afk it will timeout within 15 seconds and they will not be counted in the final sum. This goes the same for anyone who clicks the optional (X) in the top right. Again, following the same UI scheme, I'm open to suggestions!
Once submitted thats it, however for game makers there is more for you, you will now receive credits on the store for this, the more enjoyable, the more credits! (no I will not discuss the maths behind this).
Furthermore if you view the panel at:
http://revivalservers.com/panel/stats.php you can view each servers score, and then all of the servers together. As a bonus for using this system you can also see your own UNIQUE data, only you can see this data which will show you enjoy ability rates per server.
THIS IS NOW LIVE ON ALL SERVERS
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